Divinity Original Sin Wands
Wands are better then staves for the int or con bonuses they can roll, as well as their innate spells. The damage they do is extremely low, so choosing your wands based on damage is a bad idea. In truth, Wizards aren't good for single-target damage to begin with.
General Edit
The Wand skill increases the damage of using wand type weapons. Wands have the benefit of providing good Health benefits, as well as having a strong, long-ranged attack when compared to Staves. You can combine this with Dual Wielding to attack with 2 wands at the same time! This will deal massive elemental damage to an enemy for only 3 action points at level 5 Dual Wielding.
The drawback to wands is that they are entirely elemental. This means that you can end up being completely useless unless you swap out your equipment during a fight, as many enemies are immune to, or even healed by certain elements.
Divinity Original Sin Wand Damage
Furthermore, the main 'benefit' of a wand is that you can cast a certain spell contained within the wand about 3 to 5 times. However, if you don't have the skill requirements to cast a spell, it will cost an extreme amount of action points to cast! For example, Fireball has an ability level of Pyrokinetic(3) and costs 7 action points. If you only have Pyrokinetic(1) but gain access to the spell using a wand it will cost 4 extra action points to cast (11)! And even if you have the recommended Pyrokinetic level it's better to just buy the skill book from a vendor for ~1300 gold so you have infinite uses of it.
Scaling Edit
Wand Skill Level | Damage Bonus |
---|---|
1 | 10% |
2 | 20% |
3 | 30% |
4 | 40% |
5 | 50% |