Fallout 4 Mysterious Serum Mod
For Fallout 4 on the Xbox One, a GameFAQs message board topic titled 'Mysterious Serum: Keep or Give'. A place for any and all discussion about Fallout 4. Rumors, leaks, announcements, fan art, and everything in between are allowed, as long as it's directly related to Fallout 4. See the rules below for more information. System requirements. Official and Un-Official can be found Here; Fallout Network Discord server. The invite link can be found here. Behold, The Mysterious B.I.G., a Fallout 4 mod that replaces everybody’s favorite gunslinger with Biggie Smalls. Not only does the character model now look like Biggie, the mod also swaps in.
Are you pushing twenty or more hours in Fallout 4 and just noticed a little indicator on your Pip-Boy that says you have something called Molerat Disease? You’re not along, this pesky sickness has infected a large portion of the Fallout 4 player population, but many aren’t sure what it is or how to cure it. The answers to the questions are simple, but many won’t like them.
First off, what is Molerat Disease? Well, if you have it then you probably remember Vault 81. This underground fortress featured a little mission called Hole in the Wall, which tasked you with finding a cure for a sick little boy who had been bitten by a molerat. Sound familiar? Yeah, apparently Bethesda wasn’t playing around with this thing.
If you got bit on this mission, or even if your companion was bit, or you had blood splashed onto you, then you were infected. This means you’re stuck with the disease unless you can cure it, which will give you a permanent -10 hit to your HP. Very late in the game this won’t be a huge deal, but you’ll never build that perfect character without the cure.
So, how do you cure Molerat Disease in Fallout 4? At the end of that mission you were given a choice to keep the cure, split the cure, or give it all to Austin, the sick boy from Vault 81. If you chose the latter then unfortunately the cure is all gone (though there’s a little hop if you’re on PC so keep reading). If you split or saved the cure then you can easily cure yourself by using that item.
If you’re still at this point in the story there is hope for you. A bug, which might be patched out later, can be used to get all the good of giving away the cure, while actually keeping and using it for yourself. During the dialogue with the doctor, when he asks if you will give up the cure, simply move around until you break the conversation, go into your Pip-Boy, and use the cure. When you look at the doctor again you should still be able to pick to option to give away the cure.
If you’re playing on PC then there is only one other option, though it feels a bit like a cheat, much like the exploit above. By going into the command line by pressing ~ you can add the cure back to your inventory by using the command “player.additem 00055F10”. Do this and you’ll have the cure again, use it and you’ll be right as rain.
Fallout 4 Wiki Guides & Walkthroughs
Navigate the wastelands with these guides to help you along the way.
- 4How To Manually Install Fallout 4 Mods
- 5How To Manually Uninstall Fallout 4 Mods
WARNINGS
THE FOLLOWING INSTRUCTIONS ARE GENERALIZED. ALWAYS FOLLOW ANY INSTRUCTIONS THAT MAY BE PROVIDED BY THE MOD AUTHOR.
OVERWRITING GAME FILES IS RISKY AND MAY COMPROMISE THE INTEGRITY OF YOUR GAME INSTALL. DO SO AT YOUR OWN RISK.
Fallout 4 Mysterious Serum Mod 1
USAGE OF GAME MODIFICATIONS MAY RESULT IN SAVEGAME INSTABILITY. ALWAYS KEEP BACK-UPS!
How To Enable Fallout 4 Mods
How to enable modding
- Navigate to your Fallout 4 Folder at the following location 'DocumentsMy GamesFallout4'
- Within this folder you'll find a number of .ini files.
- Open (or create, if missing) Fallout4Custom.ini with your favourite text editor (we use Notepad++).
- Add the following lines to your Fallout4Custom.ini
- [Archive]
- bInvalidateOlderFiles=1
- sResourceDataDirsFinal=
- Save and close Fallout4Custom.ini
That's it, you're ready to get modding! :)
Nexus Mod Manager
Manually installing mods can be tricky and there is always some risk of damaging your game installation. The Nexus Mod Manager makes this process safer and easier by providing users with an easy way to download, install, enable, disable, and remove Fallout 4 mods, all from a centralized interface.
NMM is now a community project, and its development /support has been moved to GitHub:
- Releases (Downloads)
- Issues
How To Manually Install Fallout 4 Mods
Archive Extractors
You will need an archive extractor such as 7zip, WinRar, or other solution.
Finding Your Data Folder
This is where you will install Fallout 4 modification files.
- The default location for your data folder is within your steam games installation directory:
- C: Program Files Steam steamapps Common Fallout 4 Data
- An alternative method for finding your installation directory:
- In Steam, right-click the game title > Properties > Local Files > Browse Local Files > Then open the “data” folder.
You have now found your data folder. Remember this location.
Installing Loose files
'Loose files' refers to a mod who’s content files are separate, individually contained within an archive that must be extracted to your data folder.
- To install, extract the contents of the mod archive to your data folder.
- If the archive already contains a ‘data’ folder, extract it directly to your installation directory instead.
That’s it! You should now be able to load the game and see the installed mod in action.
Installing Plugins
Plugins are mods that are packaged as self-contained ESP files (.esp). These plugins must be extracted to your data folder and unlike loose files, must be enabled via the plugins.txt file.
- To install a plugin, simply extract the archive to your data folder.
- If the archive already contains a ‘data’ folder, extract it directly to your installation directory instead.
After installation, plugins must be enabled before they will be active in-game.
Enabling Plugins
Plugins, unlike loose files, must be enabled in Fallout 4 by adding them to your plugins.txt file before they are active in-game.
- Locate your plugins.txt file in your Fallout 4 AppData folder
- This folder is hidden by default. To ensure that you are able to see hidden files in windows file explorer, access Tools > Folder Options > View > then select “Show Hidden Files”
- The Fallout 4 AppData folder can be found in “C:/Users/[YourUsername]/AppData/Local”
- Alternatively, in windows explorer, you can type “%LocalAppData%/Fallout4” into the browser bar and be taken directly to this folder.
- Run the Fallout 4 Launcher (do not run the game) then quit the launcher. This will populate your plugins.txt file with the newly added ESP file.
- Open the plugins.txt file located in Fallout 4's AppData folder with a text editor such as Notepad++
- Ensure the new ESP file is listed.
If you enabled modding correctly as described in the 'How to Enable Fallout 4 mod support' section at the top of this page, the mod (ESP file) you are installing will be now listed in this file, after the Fallout 4 launcher is run. If not, you may try manually add the mod to this list as a whole filename with extension (ie. yourmod.esp).
After confirming the ESP file is listed in your plugins.txt file, you are done! You should now be able to see the mod you installed active in-game.
How To Manually Uninstall Fallout 4 Mods
WARNING: DO NOT REMOVE GAME FILES
Removing files from your installation directory can be risky and might result in having to reinstall the game. We recommend using Nexus Mod Manager to make the installation and removal of mods safer and easier.
Removal of loose files
Verify the files used by the mod you would like to remove by examining the original archive. Remove files you confirm to be used by the mod.
Be very careful about removing core game files that the mod may have over-written. Doing so may damage your game installation.
Removal of plugins
Removing plugins is somewhat safer than loose-files in that plugins are self-contained and will not affect the integrity of the game installation when removed.
Verify the files used by the mod you would like to remove by examining the original archive. Remove files you confirm to be used by the mod.
Deactivating Plugins
Plugins can be deactivated by modifying the plugins.txt file (as described in the installation process) and removing the line that references the plugin you wish to deactivate.
Download Game GTA (Vice City Stories) PPSSPP File Cso 400MB. Gta vice city stories.cso.
How to verify game integrity
Should you ever find yourself in need of repairing your game installation, Steam has a handy tool that will help:
In Steam, right-click the game title > Properties > Local Files > Verify Integrity of Game Cache
This will ensure that your game installation is valid and in working order, though this may disable / invalidate any mods that were installed before starting the process.