Arma 3 Recoil Fix
Current Trainers: Arma 3 V1.14 Steam Trainer +3 Arma 3 V1.38.128937 Trainer +3 Arma 3 V1.40.129533 Trainer +3 Arma 3 V1.52.132676 Trainer +3 Arma 3. New posts Search forums. New posts Latest activity. Current visitors. Trainers List. Log in Register. Arma 3 Logitech Script No recoil. Hi guys, im looking for a Script/Macro to use on my Logitech Mouse (g502). Since there are loads out there you might wonder why i dont copy/paste one of them and adjust it as i prefer myself. Well the only thing i have found untill now are ahk macro wich arent supported by Logitech script language.
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Arma 3 Low Fps Fix
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Version 3.12.6
Requires CBA version 3.9.0 or later and Arma 3 version 1.88 or later.
Arma 3 Recoil Mod
Change Log Summary
ADDED:
- SACLOS and HOT Missiles (#6708)
- Ballistics - Add 100Rnd mags magwell to all MX variants (#6801)
- Arsenal - Add Ability to Transfer a Loadout from Saved to Default (#6793)
- Medical - Add vehicle hint when loading unconc (#6759)
- Medical - Add new setting to hide self-interaction actions (#6756)
- Zeus - Paradrop Cargo (#6743)
- Markers - add setting allowing only marker creator to move (#6734)
- MissileGuidance - Allow using vanilla fire mode key (#6732)
- Medical - Show tourniquets in Medical and Patient information (#6681)
- Medical - Adding option to convert vanilla medical gear (#6680)
- FastRoping - Add rope items which deploy at lengths (#6498)
- Tracers - Add magazines with different tracer colors (#6658)
- Add rksl pm II 5-25x56 compat (#6845)
- Illumination Flares (#4506)
Arma 3 Recoil Fix For Windows
FIXED:
- Safe Mode - Fix disabled laser on safety switch (#6639)
- Repair - Add condition check to progressBar (#6830)
- cfgSkeletons indentation formatting fixes (#6796)
- Arsenal - Fix script stat script errors for odd weapons (#6794)
- Rearm - Fix locality issues with setMagazineTurretAmmo (#6787)
- Arsenal - Fix arsenal not working reliably on remote AI units. (#6784)
- Dragging - Fix player getting locked with isCarrying (#6770)
- Interaction - Disable open door action on houses with no user actions (#6760)
- WeaponSelect - Fix putWeaponAway animation (#6758)
- Medical - Skip distance check if in same vehicle (#6757)
- Disposable - Ignore secondary muzzles (#6737)
- Interaction - Fix zeus remote control menu (#6733)
- Zeus - Fix zeus creating after 1.86 (#6726)
- Parachute - Fix 'hide altimeter' setting (#6721)
- Zeus - Fix config code breaking during build (#6864)
- Repair - Fix Typhoon rear wheel change (#6207)
- UI - Fix selective UI in cargo (#6585)
- Fix M84 lods (#6854)
- Arsenal - Fix incorrect muzzle velocity stat displayed on magazine (#6844)
- Captives - Use the doApplyHandcuffs function for keybind (#6843)
CHANGED:
- Arsenal - Improvements to 3DEN attribute (#6849)
- No Uniform Restrictions - Update for Arma 3 v1.88 (#6829)
- Explosives - Change SLAM magnetic to detonate upon defusal (#6827)
- Cargo - Add condition checking during load/unload (#6821)
- Interact Menu - Cache config actions for CAManBase (#6818)
- HuntIR - Move magwell compat to huntIR config (#6813)
- Pylons - Remove ace_zeus from requiredAddons (#6808)
- Refuel - Cache refuel classes (#6807)
- Cargo - Cache cargo vehicle classes (#6806)
- Minedetector - Cache detectableClasses (#6805)
- Tagging - Cache tagging static models (#6804)
- Inventory - Cache inventory postInit config lookups (#6803)
- Common - Use CBA addons instead of activatedAddons (#6802)
- Common - checkfiles use cba's list of CfgPatches (#6800)
- Compile minedetector scripts at preStart (#6799)
- Interaction Menu - Only compile self actions when needed (#6792)
- Move SelfActions from postInit to config (#6791)
- Fixed Typo from change to chance (#6789)
- Common - optimize toHex (#6788)
- Dragging - Additional weight override parameter for setCarryable/setDraggable (#6780)
- Goggles - Add entries for APEX/Laws of War facewear (#6778)
- Wirecutters - Add compatibility with more fences from CUP (#6777) (#6750)
- Rearm - Use non-ambigious magazine names (#6761)
- Change PBO check error messages (#6751)
- Remove Redundancy in flashbangExplosionEh (#6749)
- Changed: Remove ear ringing from flashbang explosions when wearing protective gear (e.g. ComTacs) (#6746)
- Italian translation updates (#6738)
- Polish Translation (#6730, #6865)
- Translations - Portuguese (#6860)
- Update Japanese translation (#6838)
- Pylons - Update configure pylons action (#6381)
- Add localUnits array and use that inside medical statemachines (#4836)