Elvui Buffs And Debuffs Guide
If you're talking about your target's buffs/debuff. Open Elvui Go to the Unit Frames tree on the left, expand it, and select Target. At the bottom of. You can use Clique and mouseover macros with ElvUI Unit Frames. ElvUI Raid Frames are very flexible: you can move and resize them, choose vertical or horizontal positioning. Any target data, buffs and debuffs could be configured separately for every kind of group.
This section or article is incomplete. Reason: Missing obscure buffs/debuffs (e.g. Shattered Worlds); need more info and images on certain buffs; Sorting them out as they are classified in game. Also needs the new buffs as of 4 December 2017 patch notes and the 10 April 2017 additions. You can discuss this issue on the talk page or edit this page to improve it. |
Buffs and debuffs are changes to an individual's combat capabilities. They include activated prayers and changes in levels of combat skills. A positive change is called a buff, and a negative change a debuff. They are seen on the Buff Bar and Debuff Bar gameplay HUDs, respectively, which can be moved around, although they cannot be resized. These interfaces may only show a total of 18 buffs and 12 debuffs at once. In Legacy Mode, they can be viewed from the attack styles panel by right clicking on the weakness icon next to the weapon name.
They are categorised under game settings as:
- Boss specific
- Boosts
- Prayers
- Overhead prayers
- Offensive abilities
- Defensive abilities
- Item effects
- Pet effects
- Auras
- Status effects
- Skilling
- Invention Perks
These categories can be toggled on/off independently. These do not toggle off icons that are already displayed, nor ones above NPCs. If toggling does not seem to affect an icon, try either checking other settings, or reequipping an item.
Boss specific
Icon | Name | Trigger | Duration | Effect |
---|---|---|---|---|
Taking Damage | Getting attacked by the Giant Mole while wearing a Anti-dragon shield (mole) or Falador shield 4 | Varies; can be removed with Numbing root | Changes certain attacks by the Giant Mole into a bleeding status effect that can be removed with numbing roots | |
You've been trapped in mud! Get a friend to help you! | Giant mole during the south eastern chamber or last phase | 10? seconds | Prevents movement, usage of any ability, including Freedom, and prevents eating | |
Provoke immune | Active on Vorago during his final phase and during the suffocation attack for The End. Colonel Grimsson's first fight during Birthright of the Dwarves is also Provoke immune. | Indefinite | Provoke cannot be activated against the target | |
Spider minions will back up their leader: X left. | Taking the top path for the fight with Araxxor/Araxxi | Until all the spiders are dead | Allows spiders to spawn during the fight | |
Durzag has increased accuracy. The closer Durzag's pets are, the more accurate he is. | Having Tuz and Krar alive | Until Tuz and Krar die | Beastmaster Durzag's accuracy is boosted with a number on the icon indicating how much | |
Durzag has decreased accuracy. The closer Durzag's pets are, the less accurate he is. | Killing Tuz and Krar | Until Beastmaster Durzag dies | Beastmaster Durzag's accuracy is reduced with a number on the icon indicating how much | |
Durzag has enraged and will attack much faster!.[sic] | ? | ? | Uses an ability similar to the airut's berserk ability. | |
Fatigued - Each stack increases the run energy drained by each attack from Beastmaster Durzag's pets. | ? | ? | ? | |
Krar is dead. Durzag will deal increased damage and use new abilities! | Killing Krar | Until Beastmaster Durzag dies | Increased amount of bombs/charger cages, plus aoe smash ability. | |
Rage - Each stack increases damage taken from Beastmaster Durzag. | ? | ? | Each stack increases melee damage taken from Durzag by 6.66%. Every 5 stacks resets his target's defensive abilities. Caps at 15. | |
Tuz is dead. Durzag will deal increased damage and use new abilities! | Killing Tuz | Until Beastmaster Durzag dies | Increased amount of bombs/charger cages, plus aoe smash ability. | |
? | ? | Being bitten during the Beastmaster Durzag fight | ? | ? |
? | ? | Being attacked by Tuz's Combust attack | ? | ? |
Drenched - Each stack increases damage taken from Yakamaru. | Yakamaru | ? | Each stack increases damage taken from his autoattacks by 20%. Caps at 15. | |
Yakamaru slowly gains damage reduction in a specific combat style until he is immune to damage. You can stun him to reset his damage reduction but he will deal AoE damage in the process. | Appears during the north-eastern pool of Yakamaru | Until the phase ends. | Damage reduction increases gradually; stuns will reset this reduction and deal anywhere from 1000-5000 damage depending on damage reduction percentage. | |
Yakamaru is poisoned and will take double damage! | Appears during the centre pool of Yakamaru after each phase (excluding last) | A jellyfish touches Yakamaru, 200k life points lost or a Durable/Reflecting jellyfish is killed. | Damage dealt to Yakamaru from all sources are doubled. | |
Yakamaru will summon a Sharknado that can be fished to remove fish before they spread out and detonate. | Appears during the south-western pool of Yakamaru | Until the phase ends. | Can be fished to reduce amount of sharks from launch. Each one deals up to 2500 damage if hit by a shark, which has a 3x3 AoE radius. | |
Yakamaru will dampen the area and many targets will sink into the sand to their death if they are not pulled out! | Appears during the north-western pool of Yakamaru | Until the phase ends. | If allies are not pulled from sand, they will be instantly killed. Shown with various animations to tell which stage they are at. | |
Yakamaru can use his tentacles to choke the top DPS. You need to deal damage to the boss to free them! | Appears during the southern-most pool of Yakamaru | Until the phase ends. | The top 5 DPS are choked (unable to move), as well as having their defensive abilities reset. After enough damage is dealt to the boss they will be freed. | |
As his rage sets in Gregorovic's attacks will become more damaging![sic] | Having the Spirit of rage touch Gregorovic | Until Gregorovic is killed | Increases damage dealt by Gregorovic | |
As his delirium sets in Gregorovic's poison will become more dangerous![sic] | Having the Spirit of delirium touch Gregorovic | Until Gregorovic is killed | Increases damage dealt by Gregorovic's poison | |
As his mania sets in Gregorovic will use his special abilities more frequently and attack faster![sic] | Having the Spirit of mania touch Gregorovic | Until Gregorovic is killed | Increases the frequency of all attacks by Gregorovic | |
Green stream - gaining adrenaline, losing prayer points. | Stepping into the green anima beam during phase 1 and 5 while fighting Telos, the Warden | Until the player steps out of the green anima beam | Standing in this beam will give you a rapid adrenaline increase (in intervals of 10%), but you will also lose prayer points at the same time. If Telos stands in the beam, he fills his special bar quicker (only in phase 1). | |
Black stream - reduces damage taken and damage dealt. | Stepping into the black anima beam during phases 2 and 5 fighting Telos, the Warden | Until the player steps out of the black anima beam | Standing in this beam will cause you to take less damage, but deal less damage. If Telos stands in the beam, he fills his special bar quicker (only in phase 2). | |
Red stream - increases damage dealt and damage taken. | Stepping into the red anima beam during phases 3 and 5 fighting Telos, the Warden | Until the player steps out of the red anima beam | Standing in this beam will cause you to take more damage while dealing more damage, in addition to lowering Telos's bar. If Telos stands in the beam, the bar shifts towards the right and his attacks deal 30% more damage (only in phase 3). | |
Armour Break - Armour effectiveness is reduced by 1% per stack. | Inflicted on the player by the Corrupt anima-golems during Phases 4 and 5 while fighting Telos, the Warden | Clears out on it's own in sets of 5%. | Reduces the player's armour rating by 1%. This debuff stacks in sets of 5-10. | |
Black virus | Inflicted on the player during Phases 2 and 5 while fighting Telos, the Warden at 50% enrage or higher | Until the player steps in the black anima beam, after 30 seconds, or when the phase ends | Places a damage over time effect on the player. Players can clear the virus by stepping in the Black anima stream. | |
Red virus | Inflicted on the player during Phases 3 and 5 while fighting Telos, the Warden at 50% enrage or higher | Until the player steps in the red anima beam, after 30 seconds, or when the phase ends | Places a damage over time effect on the player. Players can clear the virus by stepping in the Red anima stream. | |
Green virus | Inflicted on the player during Phase 5 while fighting Telos, the Warden at 100% enrage or higher | Until the player steps in the green anima beam, after 30 seconds, or when the phase ends | Places a damage over time effect on the player. Players can clear the virus by stepping in the green anima stream. | |
Nex will reset your defensive abilities at 5, 10 & 15 stacks. | Being affected by the rage stacks from Nex: Angel of Death | Until going 20 seconds without receiving melee hits from Nex | Every 5 stacks resets the target's defensive abilties, capping at 15. | |
Soul drained - Each stack reduces your maximum health by 100 life points | Inflicted by the Soul Obelisk while fighting The Magister after he reaches 150,000 life points. | Until the end of the fight or the player drinks a super restore potion, which reduces the effect by 7 stacks. | Every stack reduces the maximum life points the player may have by 100. | |
Blight - Take 1% extra damage for each stack accumulated | Being hit by Blight attacks while fighting Solak | Until the player is cleansed by Merethiel. | Every stack increases the player's damage taken by 1%. | |
Withering - Whilst under the effects of withering, you may not heal from food or potions. | Active during Phase 3 and 4 during the Solak encounter when in his mind. | Until the player leaves Solak's mind. | Any healing the player receives from food or potions becomes 0. |
Boosts
Icon | Name | Trigger | Duration | Effect |
---|---|---|---|---|
Attack Stat Boosted | Boosting your attack level above your current level | 1 minute per every level boosted | Increases accuracy for every attack level above your current | |
Defence Rating Boosted | Activating Leech Defence and inflicting an opponent with the 'Defence Rating Drained' status | Increases block chance | ||
Defence Stat Boosted | Boosting your defence level above your current level | 1 minute per every level boosted | Increases armour for every defence level above your current | |
Life Points Boosted | Boosting your constitution level above your current level | Varies | Allows you to have a higher maximum health | |
Magic Attack Rating Boosted | Activating Leech Magic and inflicting an opponent with the 'Magic Rating Drained' status | Increases hit chance with magic | ||
Magic Stat Boosted | Boosting your magic level above your current level | 1 minute per every level boosted | Increases accuracy and damage for every magic level above your current | |
Magic Attack Rating Boosted | Activating Leech Magic Strength and inflicting an opponent with the 'Magic Rating Drained' status | Increases damage dealt with magic | ||
Melee Attack Rating Boosted | Activating Leech Attack and inflicting an opponent with the 'Melee Attack Rating Drained' status | Increases hit chance with melee | ||
Melee Strength Rating Boosted | Activating Leech Strength and inflicting an opponent with the 'Melee Strength Rating Drained' status | Increases damage dealt with melee | ||
Prayer Points Boosted | Boosting your prayer level above your current level | Indefinite until you use prayer | Increases maximum amount of prayer you can have at once | |
Ranged Attack Rating Boosted | Activating Leech Ranged and inflicting an opponent with the 'Ranged Attack Rating Drained' status | Increases hit chance with ranged | ||
Ranged Stat Boosted | Boosting your ranged level above your current level | 1 minute per every level boosted | Increases accuracy and damage for every ranged level above your current | |
Ranged Strength Rating Boosted | Activating Leech Range Strength and inflicting an opponent with the 'Ranged Strength Rating Drained' status | Increases damage dealt with ranged | ||
Strength Stat Boosted | Boosting your strength level above your current level | 1 minute per every level boosted | Increases damage for every strength level above your current | |
Debuffs | ||||
Attack Stat Reduced | Lowering your attack level below your current level | 1 minute per every level lowered | Decreases accuracy for every attack level below your current | |
Defence Rating Drained | Getting hit by a player with Sap Defence/Leech Defence/Turmoil | Decreases block chance | ||
Defence Stat Reduced | Lowering your defence level below your current level | 1 minute per every level lowered | Decreases armour for every defence level below your current | |
Life Points Reduced | Lowering your constitution level below your current level | Varies | Reduces the maximum health you can heal to | |
Magic Attack Rating Drained | Getting hit by a player with Sap Mage/Leech Magic | Decreases hit chance with magic | ||
Magic Stat Reduced | Lowering your magic level below your current level | 1 minute per every level lowered | Decreases accuracy and damage for every magic level below your current | |
Magic Strength Rating Drained | Getting hit by a player with Sap Magic Strength/Leech Magic Strength | Decreases damage dealt with magic | ||
Melee Attack Rating Drained | Getting hit by a player with Sap Warrior/Leech Attack/Turmoil | Decreases hit chance with melee | ||
Melee Strength Rating Drained | Getting hit by a player with Sap Strength/Leech Strength/Turmoil | Decreases damage dealt with melee | ||
Prayer Points Reduced | Lowering your prayer level below your current level | Reduces the maximum amount of prayer you can heal to | ||
You have a prayer active, draining your prayer points. (Note: This number is rounded down, so 1.8 will show 1) | Activating a prayer or curse | Indefinite until the prayer or curse is deactivated | Drains prayer points over time | |
Ranged Attack Rating Drained | Getting hit by a player with Sap Ranger/Leech Ranged | Decreases hit chance with ranged | ||
Ranged Stat Reduced | Lowering your ranged level below your current level | 1 minute per every level lowered | Decreases accuracy and damage for every ranged level below your current | |
Ranged Strength Rating Drained | Getting hit by a player with Sap Range Strength/Leech Range Strength | ??? | Decreases damage dealt with ranged | |
Strength Stat Reduced | Lowering your strength level below your current level | 1 minute per every level lowered | Decreases damage for every strength level below your current |
Others
These are other things that are not directly stat related at a glance, but are categorised as boosts.
Icon | Name | Trigger | Duration | Effect |
---|---|---|---|---|
Bonfire Boost Active | Add 5 consecutive logs to a bonfire or via cremation | Varies; up to 82.5 minutes | Life point boost and duration are dependent on Firemaking level and log/bones used | |
Overloaded | Drink an Overload potion or flask | 6 minutes | Boosts combat stats by 15% of their levels + 3 along with +8 damage over every level above your current. Renews every 15 seconds. | |
The residual energy from the Stone of Jas is empowering you, increasing your damage by X%. | Touch the Stone of Jas at the Glacor Cave | 240 minutes | Boosts damage in select areas by 3-6%. | |
Supreme Overload Potion Active | Drink a Supreme overload potion | 6 minutes | Boosts combat stats by 16% of their levels plus 4 | |
Supreme Overload Salve Active | Drink a Supreme overload salve | 6 minutes | Boosts combat stats by 16% of the level plus 4, restores prayer points instantly and over time, and grants immunity from dragonfire, wyvern breath and poison. | |
This crystal will make you temporarily invulnerable. | Use a Crystal (invulnerability) | 30 seconds | Reduces all classed damage to 0. | |
This crystal will increase your Magic prowess, but decreases Defence, Strength and Ranged. | Use a Crystal (magic) | 3 minutes | Boosts a player's Magic level to and maintains it at 150% of its unboosted value while lowering their Ranged, Strength, and Defence levels to and maintaining them at 50% of their unboosted values. | |
This crystal will increase your Ranged ability, but decreases Defence, Strength and Magic. | Use a Crystal (ranged) | 30 seconds | Boosts your Ranged level to and maintains it at 150% of its unboosted value while lowering your Magic, Strength, and Defence levels to and maintaining them at 50% of their unboosted values. | |
This crystal will increase your Strength, but decreases Defence, Ranged and Magic. | Use a Crystal (strength) | 30 seconds | Boosts your Strength level to and maintains it at 150% of its unboosted value while lowering your Magic, Ranged, and Defence levels to and maintaining them at 50% of their unboosted values. | |
Valentine's Slam - 2% XP Boost | Activate the Sceptre of enchantment | 2 hours | Gives a 2% XP boost along with a life point boost. |
Prayer
These are the prayers which do not give an overhead icon above the player.
Normal prayers
Icon | Name | Trigger | Duration | Effect |
---|---|---|---|---|
Thick Skin | Activating the Thick Skin prayer | Until deactivated or out of prayer points | Increases defence by 2% | |
Rock Skin | Activating the Rock Skin prayer | Until deactivated or out of prayer points | Increases defence by 4% | |
Steel Skin | Activating the Steel Skin prayer | Until deactivated or out of prayer points | Increases defence by 6% | |
Burst of Strength | Activating the Burst of Strength prayer | Until deactivated or out of prayer points | Increases melee damage by 2% | |
Superhuman Strength | Activating the Superhuman Strength prayer | Until deactivated or out of prayer points | Increases melee damage by 4% | |
Ultimate Strength | Activating the Ultimate Strength prayer | Until deactivated or out of prayer points | Increases melee damage by 6% | |
Clarity of Thought | Activating the Clarity of Thought | Until deactivated or out of prayer points | Increases melee attack by 2% | |
Improved Reflexes | Activating the Improved Reflexes | Until deactivated or out of prayer points | Increases melee attack by 4% | |
Incredible Reflexes | Activating the Incredible Reflexes | Until deactivated or out of prayer points | Increases melee attack by 6% | |
Sharp Eye | Activating the Sharp Eye prayer | Until deactivated or out of prayer points | Increases ranged accuracy by 2% | |
Hawk Eye | Activating the Hawk Eye prayer | Until deactivated or out of prayer points | Increases ranged accuracy by 4% | |
Eagle Eye | Activating the Eagle Eye prayer | Until deactivated or out of prayer points | Increases ranged accuracy by 6% | |
Unstoppable Force | Activating the Unstoppable Force prayer | Until deactivated or out of prayer points | Increases ranged damage by 2% | |
Unrelenting Force | Activating the Unrelenting Force prayer | Until deactivated or out of prayer points | Increases ranged damage by 4% | |
Overpowering Force | Activating the Overpowering Force prayer | Until deactivated or out of prayer points | Increases ranged damage by 6% | |
Mystic Will | Activating the Mystic Will prayer | Until deactivated or out of prayer points | Increases magic accuracy by 2% | |
Mystic Lore | Activating the Mystic Lore prayer | Until deactivated or out of prayer points | Increases magic accuracy by 4% | |
Mystic Might | Activating the Mystic Might prayer | Until deactivated or out of prayer points | Increases magic accuracy by 6% | |
Charge | Activating the Charge prayer | Until deactivated or out of prayer points | Increases magic damage by 2% | |
Super Charge | Activating the Super Charge prayer | Until deactivated or out of prayer points | Increases magic damage by 4% | |
Overcharge | Activating the Overcharge prayer | Until deactivated or out of prayer points | Increases magic damage by 6% | |
Rapid Restore | Activating the Rapid Restore prayer | Until deactivated or out of prayer points | 2x restore rate for all skills except Constitution, Prayer and Summoning | |
Rapid Heal | Activating the Rapid Heal prayer | Until deactivated or out of prayer points | 2x restore rate for life points | |
Rapid Renewal | Activating the Rapid Renewal prayer | Until deactivated or out of prayer points | 5x restore rate for life points | |
Protect Item | Activating the Protect Item prayer or curse | Until deactivated or out of prayer points | Allows players to keep an extra item when they die | |
Chivalry | Activating the Chivalry prayer | Until deactivated or out of prayer points | Increases attack, defence, and strength by 7% | |
Piety | Activating the Piety prayer | Until deactivated or out of prayer points | Increases attack, defence, and strength by 8% | |
Rigour | Activating the Rigour prayer | Until deactivated or out of prayer points | Increases defence and ranged attack/strength by 8% | |
Augury | Activating the Augury prayer | Until deactivated or out of prayer points | Increases defence and mage attack/strength by 8% |
Curses
Icon | Name | Trigger | Duration | Effect |
---|---|---|---|---|
Protect Item | Activating the Protect Item prayer or curse | Until deactivated or out of prayer points | Allows players to keep an extra item when they die | |
Sap Warrior | Activating the Sap Warrior curse | Until deactivated or out of prayer points | Drains the opponent's attack by 2 levels when calculating hit chance; increasing to 6 levels over time | |
Sap Ranger | Activating the Sap Ranger curse | Until deactivated or out of prayer points | Drains the opponent's ranged by 2 levels when calculating hit chance; increasing to 6 levels over time | |
Sap Range Strength | Activating the Sap Range Strength curse | Until deactivated or out of prayer points | Drains the opponent's ranged strength by 3% (2% in PvP); increasing to 9% (6% in PvP) over time | |
Sap Mage | Activating the Sap Mage curse | Until deactivated or out of prayer points | Drains the opponent's magic by 2 levels when calculating hit chance; increasing to 6 levels over time | |
Sap Magic Strength | Activating the Sap Magic Strength curse | Until deactivated or out of prayer points | Drains the opponent's magic strength by 3% (2% in PvP); increasing to 9% (6% in PvP) over time | |
Sap Spirit | Activating the Sap Spirit curse | Until deactivated or out of prayer points | Drains the opponent's adrenaline by 10% every couple hits | |
Sap Defence | Activating the Sap Defence curse | Until deactivated or out of prayer points | Drains the opponent's Defence by 2 levels when calculating block chance; increasing to 6 levels over time | |
Sap Strength | Activating the Sap Strength curse | Until deactivated or out of prayer points | Drains the opponent's strength by by 3% (2% in PvP); increasing to 9% (6% in PvP) over time | |
Berserker | Activating the Berserker curse | Until deactivated or out of prayer points | Boosted combat stats last 15% longer | |
Light Form | Activating the Light Form curse | Until deactivated or out of prayer points | Doubles the chance of Aurora spell effects occurring when using abilities. Also improves the effectiveness of Crystal Mask and Crystallise. | |
Dark Form | Activating the Dark Form curse | Until deactivated or out of prayer points | Doubles the chance of Blood/Ice/Shadow/Smoke spell effects occurring when using abilities | |
Leech Energy | Activating the Leech Energy curse | Until deactivated or out of prayer points | Drains the opponent's run energy by 10% every couple hits and gives to the user | |
Leech Adrenaline | Activating the Leech Adrenaline curse | Until deactivated or out of prayer points | Drains the opponent's adrenaline by 10% every couple hits and gives to the user | |
Chronicle Absorption | Activating the Chronicle Absorption curse | Until deactivated or out of prayer points | Automatically absorbs chronicles while training divination, granting Hunter and Divination XP. | |
Superheat Form | Activating the Superheat Form curse | Until deactivated or out of prayer points | Automatically burns logs and smelts ore into bars for XP. | |
Fortitude | Activating the Fortitude curse | Until deactivated or out of prayer points | Boosts Defence by 15%, increases damage reduction by 3%, increases accuracy of defensive abilities by 10%, and life points by 10 per Constitution level. Doubles base life point regeneration and allows regeneration in combat. | |
Turmoil | Activating the Turmoil curse | Until deactivated or out of prayer points | Boosts the user's attack and defence rating by 10 levels and melee damage by 10% while lowering the opponent's attack and defence rating by 6 levels, increasing to 10 over time, and melee damage by 9% (6% in PvP), increasing to 15% (10% in PvP) over time. | |
Anguish | Activating the Anguish curse | Until deactivated or out of prayer points | Boosts the user's ranged and defence rating by 10 levels and ranged damage by 10% while lowering the opponent's ranged and defence rating by 6 levels, increasing to 10 over time, and ranged damage by 9% (6% in PvP), increasing to 15% (10% in PvP) over time. | |
Torment | Activating the Torment curse | Until deactivated or out of prayer points | Boosts the user's magic and defence rating by 10 levels and magic damage by 10% while lowering the opponent's magic and defence rating by 6 levels, increasing to 10 over time, and magic damage by 9% (6% in PvP), increasing to 15% (10% in PvP) over time. | |
Malevolence | Activating the Malevolence curse | Until deactivated or out of prayer points | Boosts the user's attack and defence rating by 12 levels and melee damage by 12%, while lowering the opponent's attack, defence, and melee damage, increasing over time. | |
Desolation | Activating the Desolation curse | Until deactivated or out of prayer points | Boosts the user's ranged and defence rating by 12 levels and ranged damage by 12%, while lowering the opponent's ranged, defence, and ranged damage, increasing over time. | |
Affliction | Activating the Affliction curse | Until deactivated or out of prayer points | Boosts the user's magic and defence rating by 12 levels and magic damage by 12%, while lowering the opponent's magic, defence, and magic damage, increasing over time. |
Overhead prayers
These are prayers which when activated, appear as icons on top of the player's head.
Normal prayers
Icon | Name | Trigger | Duration | Effect |
---|---|---|---|---|
Protect from Summoning | Activating the Protect from Summoning prayer | Until deactivated, disabled prayer, or out of prayer points | Protects against summoning familiars and their special moves | |
Protect from Magic | Activating the Protect from Magic prayer | Until changed to another overhead prayer, deactivated, disabled prayer, or out of prayer points | Reduces magical damage done by NPCs by 50% and players by 40%. Also halves the time bound by magical attacks and Teleport Block | |
Protect from Missiles | Activating the Protect from Missiles prayer | Until changed to another overhead prayer, deactivated, disabled prayer, or out of prayer points | Reduces ranged damage done by NPCs by 50% and players by 40%. Also halves the time bound by ranged attacks | |
Protect from Melee | Activating the Protect from Melee prayer | Until changed to another overhead prayer, deactivated, disabled prayer, or out of prayer points | Reduces melee damage done by NPCs by 50% and players by 40% | |
Retribution | Activating the Retribution prayer | Until changed to another overhead prayer, deactivated, or out of prayer points | Deals damage up to 15x of prayer level to all nearby enemies in a 3x3 radius upon death | |
Redemption | Activating the Redemption prayer | Until activated, changed to another overhead prayer, deactivated, or out of prayer points | Heals life points equal to 25x of prayer level if life points fall below 10% at the cost of all remaining prayer points | |
Smite | Activating the Smite prayer | Until changed to another overhead prayer, deactivated, or out of prayer points | 1 of every 40 (26 legacy) damage dealt is removed from an enemy's Prayer points. |
Curses
Icon | Name | Trigger | Duration | Effect |
---|---|---|---|---|
Deflect Summoning | Activating the Deflect Summoning curse | Until deactivated or out of prayer points | Deflects and protects against summoning familiars and their special moves | |
Deflect Magic | Activating the Deflect Magic curse | Until deactivated or out of prayer points | Reduces magical damage done by NPCs by 50%. Also deflects a bit of damage done and halves the time bound by magical attacks and Teleport Block | |
Deflect Missiles | Activating the Deflect Missiles curse | Until deactivated or out of prayer points | Reduces ranged damage done by NPCs by 50%. Also deflects a bit of damage done and halves the time bound by ranged attacks | |
Deflect Melee | Activating the Deflect Melee curse | Until deactivated or out of prayer points | Reduces melee damage done by NPCs by 50%. Also deflects a bit of damage done. | |
Soul Link | Activating the Soul Link curse | Until deactivated or out of prayer points | Equally shares all damage and healing with another player also using this effect. | |
Wrath | Activating the Wrath curse | Until deactivated or out of prayer points | Deals damage of 2500% the user's prayer level to all nearby enemies in a 5x5 radius upon death | |
Teamwork Protection | Activating the Teamwork Protection curse | Until deactivated or out of prayer points | Gives 5% damage reduction and 1% damage reflection for all nearby players who have the same prayer active. Stacks up to 5 times for a total of 25% reduction and 5% reflection. | |
Soul Split | Activating the Soul Split curse | Until deactivated or out of prayer points | Heals the user based on damage dealt, and drains the opponent's prayer points per every 45 damage done |
Offensive abilities
Attack
These are buffs/debuffs which appear when using abilities under the Attack tab.
Icon | Name | Trigger | Duration | Effect |
---|---|---|---|---|
Flurry | Activating the Flurry ability | 6 seconds | Hits surrounding targets up to 80% weapon damage 4 times spread over 6 seconds; any misses cause all subsequent hits to be dealt to only the original target. | |
Debuff | ||||
Blood Tendrils | Being hit by the Blood Tendrils ability | 5 seconds | Inflicts up to 180% weapon damage on the first hit proceeded by 4 hits up to 90% weapon damage. Can be interrupted with Freedom. | |
Massacre | Being hit by the Massacre ability | 6 seconds | Inflicts 188% of both weapons the opponent has along with 313% of both weapon damage spread over 6 seconds. | |
Sever | Being hit by the Sever ability | 5 seconds | Any damage you deal is reduced by 10% | |
Slaughter | Being hit by the Slaughter ability | 5 seconds | Inflicts 100-250% weapon damage spread over 5 seconds; the effect worsens threefold if you move. |
Strength
These are buffs/debuffs which appear when using abilities under the Strength tab.
Icon | Name | Trigger | Duration | Effect |
---|---|---|---|---|
Assault | Activating the Assault ability | 6 seconds | Deals up to 219% weapon damage 4 times spread over 6 seconds. | |
Berserk | Activating the Berserk ability | 20 seconds | Doubles damage dealt, but halves the user's armour rating along with a 50% increase in damage taken. | |
Destroy | Activating the Destroy ability | 6 seconds | Deals up to 188% weapon damage 4 times spread over 6 seconds along with binding the opponent at the initial hit. | |
Frenzy | Activating the Frenzy ability | 10 seconds | Deals up 110% weapon damage to opponents directly in front of you every 2 seconds, with each subsequent hit receiving an additional 10% damage boost. | |
Fury | Activating the Fury ability | 5 seconds | Deals damage 3 times, starting at 75% weapon damage and increasing by 7% per subsequent hit. | |
Debuff | ||||
Dismember | Being hit by the Dismember ability | 6 seconds | Inflicts up to 188% weapon damage spread over 6 seconds. | |
Pulverise | Being hit by the Pulverise ability | 30 seconds | Reduces damage done to opponents by 25%. |
Ranged
These are buffs/debuffs which appear when using abilities under the Ranged tab.
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Icon | Name | Trigger | Duration | Effect |
---|---|---|---|---|
Ascendri Bolts | Activating the ascendri bolts (e) special effect | 15 seconds | Gain 1% extra adrenaline per hit on any target. Can be refreshed while active. | |
Death's Swiftness | Activating the Death's Swiftness ability | 30 seconds | An 3x3 area is created where it boosts the user's damage by 50% if within; Any opponent who wanders in is dealt 10-20% weapon damage every 2 seconds. | |
Rapid Fire | Activating the Rapid Fire ability | 6 seconds | Deals 94% weapon damage 8 times spread over 6 seconds | |
Snipe | Activating the Snipe ability | 2 seconds | Deals 125-219% weapon damage and disables protection prayers after the effect wears off; Can be interrupted. | |
Debuff | ||||
Binding Shot | Being hit by the Binding Shot ability | 10 seconds | Prevents movement; Inflicts 100% of the opponent's weapon damage. | |
Corruption Shot | Being hit by the Corruption Shot ability | 6 seconds | Inflicts from 33-100% damage spread over 6 seconds, with the chance of spreading to nearby targets | |
Deadshot | Being hit by the Deadshot ability | 6 seconds | Inflicts 188% of the opponent's weapon damage along with an additional 313% spread over 6 seconds. | |
Fragmentation Shot | Being hit by the Fragmentation Shot ability | 6 seconds | Inflicts 100-188% damage spread over 6 seconds; the effect worsens twofold if you move. | |
Incendiary Shot | Being hit by the Incendiary Shot ability | 3 seconds | Inflicts 250-350% weapon damage after the effect wears off. | |
Puncture effect | Being hit by the Mutated Dazing Shot ability | 9 seconds (can be renewed with Puncture or Salt the Wound) | Inflicts damage every 1.8 seconds during its duration. Inflicts more damage earlier on in its duration. |
Magic
These are buffs/debuffs which appear when using abilities under the Magic tab.
Icon | Name | Trigger | Duration | Effect |
---|---|---|---|---|
Asphyxiate | Activating the Asphyxiate ability | 6 seconds | Binds the opponent; dealing up to 188% damage 4 times over a period of 6 seconds. | |
Crystal Mask | Casting the Crystal Mask spell | 5 minutes | Gives a chance of not getting caught when pickpocketing. | |
Detonate | Activating the Detonate ability | Indefinite until activated again | Charging up to 6 seconds, it deals a varied amount of damage based on how long it was charged. | |
Disruption Shield | Casting the Disruption Shield spell | Until attacked | The next hit received is negated. | |
Intercept | Casting the Intercept spell | 10 seconds | Receiving incoming damage from surrounding players and reducing that damage by 5% | |
Intercepted - You will receive no damage. | Having another player cast Intercept on you | 10 seconds | You receive no damage, except for Onslaught's recoil. | |
Metamorphosis | Activating the Metamorphosis ability | 15 seconds | For the duration of the buff, spells cost no runes and magic attacks deal 62.5% more damage. | |
Shield Dome | Casting the Shield Dome spell | 15 seconds | Lowers damage by 50%. Subsequent uses before 2 minutes pass will reduce the efficiency by half | |
Sunshine | Activating the Sunshine ability | 30 seconds | A sunbeam grants the user a 50% boost in damage within the beam. Any opponent who enters takes 10-20% of the weapon's damage. | |
Vengeance | Casting Vengeance on yourself, having Vengeance Other or Vengeance Group casted on you | Get hit once, or until logout. | First hit dealt to you is dealt back 75% to the monster or player | |
Debuff | ||||
Combust | Being hit by the Combust ability; Random chance with the Blazer ring | 6 seconds | Inflicts from 100-188% of the active spell damage; double if the target moves, or a constant 100 if via Blazer ring. | |
Confuse | Being hit by the Confuse spell | 1 minute | Chance of hitting the opponent is reduced by 5% | |
Corruption Blast | Being hit by the Corruption Blast ability | 6 seconds | Inflicts from 33-100% of the active spell damage, with the chance of spreading to nearby targets | |
Curse | Being hit by the Curse spell | 1 minute | Increases damage dealt by the opponent by 5% | |
Enfeeble | Being hit by the Enfeeble spell | 1 minute | Reduces damage you deal by 10% | |
Smoke Tendrils | Activating the Smoke Tendrils ability | 6 seconds | Hits the foe 4 times, but damages the user proportional to the damage they deal. The first hit does not hurt the user; the second hit hurts them by 1/5 the damage dealt, the third by 1/3, and the fourth by 1/2. | |
Stagger | Being hit by the Stagger spell | 1 minute | Chance of hitting the opponent is reduced by 10% | |
Storm Shards | Being hit by the Storm Shards ability | Until Storm Shards is used | Stacks up damage until Storm Shards is used | |
Teleport Block | Being hit by the Teleport Block spell | 5 minutes | Prevents teleportation of any kind | |
Your Vengenace[sic] ability is on cooldown | Casting Vengeance on yourself, having Vengeance Other or Vengeance Group casted on you | 30 seconds | Prevents casting Vengeance | |
Vulnerability | Being hit by the Vulnerability spell | 1 minute | Increases damage dealt by the opponent by 10% | |
Weaken | Being hit by the Weaken spell | 1 minute | Reduces damage you deal by 5% | |
Camel Sandstorm | Camel staff's passive effect | 7.2 seconds | Reduces accuracy by 5% and deals 150 typeless damage every 1.2 seconds. |
Defensive abilities
Defence
These are buffs/debuffs which appear when using abilities under the Defence tab.
Icon | Name | Trigger | Duration | Effect |
---|---|---|---|---|
Anticipation | Activating the Anticipation ability | 10 seconds | Reduces damage taken by 10% and grants immunity to stuns | |
Barricade | Activating the Barricade ability | 10 seconds | Prevents the user from receiving any damage | |
Devotion | Activating the Devotion ability | 20 seconds | Grants 100% effectiveness (75% for PvP) for protection prayers for 10 seconds. Can be extended by 5 seconds by killing for up to 20 seconds extra. | |
Freedom | Activating the Freedom ability | 6 seconds | Grants immunity to stuns | |
Immortality | Activating the Immortality ability | 30 seconds or until death | Reduces damage taken by 25% and, should death occur, revives the user | |
Natural Instinct | Activating the Natural Instinct ability | 20 seconds | Causes a 200% adrenaline increase from using basic abilities | |
Preparation | Activating the Preparation ability | 10 seconds | Every hit received reduces the cooldown of Resonance by 3 seconds | |
Reflect | Activating the Reflect ability | 10 seconds | Reflects 50% of damage received back at the attacker | |
Rejuvenate | Activating the Rejuvinate ability | 10 seconds | Heals 40% of the users life points and fully restores drained stats | |
Resonance | Activating the Resonance ability | 6 seconds or until consumed | Causes one attack to heal the user instead of harm them, consuming the buff | |
Revenge | Activating the Revenge ability | 20 seconds | Any attacks the user receives increases their damage output by 10%, stacking up to 100% | |
Debuff | ||||
Debilitate | Being hit by the Debilitate ability | 10 seconds | Reduces damage dealt by 50% | |
Provoke | Being hit by the Provoke ability | 6 seconds | Forces the opponent to focus on you; Damage dealt to anyone else would be reduced by 50%. The same applies to the user. |
Constitution
These are buffs/debuffs which appear when using abilities under the Constitution tab.
Icon | Name | Trigger | Duration | Effect |
---|---|---|---|---|
Aggressive Stance | Activating the Aggressive Stance ability | Until the Barbarian Assault wave ends or another stance is activated | Adopts an aggressive stance against Penance rangers and Penance fighters | |
Balanced Stance | Activating the Balanced Stance ability | Until the Barbarian Assault wave ends or another stance is activated | Adopts a balanced stance against Penance rangers and Penance fighters | |
Defensive Stance | Activating the Defensive Stance ability | Until the Barbarian Assault wave ends or another stance is activated | Adopts a defensive stance against Penance rangers and Penance fighters | |
Guthix's Blessing | Activating the Guthix's Blessing ability | 10 seconds or until butterfly is killed | Heals 8% of the users maximum life points every 2 seconds | |
Ice Asylum | Activating the Ice Asylum ability | 20 seconds | Heals anyone around a crystal for up to 7% of health, based on distance | |
Incite | Activating the Incite ability | Until deactivated | Increases the likelihood of monsters attacking the user | |
Onslaught | Activating the Onslaught ability | Until dead or deactivated | Channel a powerful attack at your opponent starting at 33%-150% weapon damage, each channel adds 33% weapon damage to the max hit and takes 25% adrenaline. If you run out of adrenaline the ability will start damaging you for 25% of your damage dealt as payment, adding 1000 base damage to this past 10 hits. | |
Regenerate | Activating the Regenerate ability | 6 seconds | Heals up to 20% of the user's health at the cost of adrenaline | |
Transfigure | Activating the Transfigure ability | 6 seconds | Binds for 6 seconds, and heals 250% of what was inflicted with a cap of 75% of the players maximum life points. Also grants immunity to binds/stuns for 15 seconds. | |
Reprisal | Activating the Reprisal ability | 6 seconds | Any damage you take for the next 6 seconds will be stored. When this ends, you will deal 100% of the damage taken back at your target up to 10,000. In PvP there are diminishing returns on the damage stored as it increases. |
Item effects
Icon | Name | Trigger | Duration | Effect |
---|---|---|---|---|
+1% XP Love Potion Active | Someone else drinking a Love potion nearby | 5 minutes or by right clicking a Love potion | Gives a 1% experience boost on a randomly selected skill | |
+2% XP Love Potion Active | Drinking a Love potion | 5 minutes or by right clicking a Love potion | Gives a 2% experience boost on a randomly selected skill | |
Aegis blood essence is boosting your combat skills. | Activating an Aegis blood essence | 20 seconds | The next hit taken within 20 seconds is reduced by 50% (by a minimum of 50 and a maximum of 2500). | |
Aggression potion active | Drink an Aggression potion or flask | 6 minutes | Makes all nearby enemies aggressive towards the player. | |
Ancient elven ritual shard - Currently on cooldown. | Activating the Ancient elven ritual shard | 5 minutes | Restores 37.5% of the player's total Prayer points over 30 seconds. | |
Anti-Fire Active | Drink an Antifire potion or Antifire flask | 6 minutes | Damage from Dragonfire is reduced by 50% | |
Baron Shark Boost Active | Eating a Baron shark | 10 seconds | Heals 50 life points per second | |
Beach Cocktail - 2-10% Artisan XP Boost | Drink a Purple Lumbridge | 30 minutes | 2% boost to artisans skills. Can be stacked to 10%. Drinking a different cocktail immediately clears it. | |
Beach Cocktail - 2-10% Combat XP Boost | Drink a Pink fizz | 30 minutes | 2% boost to combat skills. Can be stacked to 10%. Drinking a different cocktail immediately clears it. | |
Beach Cocktail - 2-10% Gatherer XP Boost | Drink a Pineappletini | 30 minutes | 2% boost to artisans skills. Can be stacked to 10%. Drinking a different cocktail immediately clears it. | |
Beach Cocktail - 2-10% Support XP Boost | Drink a Lemon sour | 30 minutes | 2% boost to support skills. Can be stacked to 10%. Drinking a different cocktail immediately clears it. | |
Berserk blood essence is boosting your combat skills. | Activating a Berserk blood essence | 20 seconds | Applies a 14% + 2 level boost to the relevant offensive skill (based on main-hand weapon) for 20 seconds; stacks with boosting potions, but will not activate when under the effect of an overload (or variant) | |
Berserker's chocolate. Your attacks of all types currently do extra damage. | Eat a Berserker's chocolate. | 1 minute | Attacks of all types do slightly extra damage. | |
Dreadnip active - A ferocious pest is attacking your target. | 1 minute or if the dreadnip leaves because either you left combat or the enemy dies. | Activating a dreadnip | Summons a dreadnip to attack the opponent. | |
Great Gunkan Boost Active | Eating a Great gunkan | 9 seconds | Heals 150 life points per second | |
Great Maki Boost Active | Eating a Great maki | 10 seconds | Restores 1% of total prayer points every 2 seconds | |
Juju Farming Potion Active | Drink a Juju farming potion or flask | 6 minutes | Every herb gathered in a herb patch has 1/3 chance of doubling the amount | |
Juju Hunter Potion Active | Use a Juju hunter potion on a flower patch in Herblore Habitat | 10 minutes | Allows certain Jadinkos to appear | |
Juju Mining Potion Active | Drink a Juju mining potion or flask | 6 minutes | Every ore mined gives a 10% chance of triggering the stone spirit. | |
Luck potion active | Drink a Luck potion | 60 minutes | Grants the effects of the Ring of wealth. | |
Penance blood essence is boosting your combat skills. | Activating a Penance blood essence | 20 seconds | The next hit taken within 20 seconds deals 80% more damage (increased by a minimum of 200 and a maximum of 1000), restoring prayer points for 25% of the extra damage taken | |
Perfect Juju Agility Potion Active | Drink a Perfect juju agility potion or flask | 60 minutes | Allows a chance for a shortcut or Light creature to appear on the Hefin Agility Course. | |
Perfect Juju Dungeoneering Potion Active | Drink a Perfect juju dungeoneering potion or flask | 240 minutes | Applies a 5% damage boost along with a hidden 2 level boost on all skills for Skill doors while Dungeoneering. | |
Perfect Juju Farming Potion Active | Drink a Perfect juju farming potion or flask | 60 minutes | Allows a 5% chance of obtaining Harmony moss from any farming patch along with a 25% chance of obtaining double moss from a Harmony pillar. | |
Perfect Juju Mining Potion Active | Drink a Perfect juju mining potion or flask | 60 minutes | Every ore mined gives a 10% chance of triggering the enhanced stone spirit. | |
Perfect Juju Prayer Potion Active | Drink a Perfect juju prayer potion or flask | 60 minutes | Gives 5% more experience when using cleansing crystals and ashes/bones on a glided altar. | |
Perfect Plus Potion Active | Drink a Perfect plus potion | 240 minutes | Grants the effects of all the perfect juju potions | |
Prayer Renew Active | Drink a Prayer renewal potion or flask | 6 minutes | Slowly restores prayer one by one based on your prayer level. | |
Protean Powerup | Activating a protean powerup | 5 minutes | Protean items can be used with increased speed. | |
Pulse Core - 2-10% XP Boost | Be near someone else when their Advanced pulse core expires. | 10 minutes | Give a 2% boost that stacks up to 10% | |
Reaper Necklace | Wearing a reaper necklace | 10 seconds | All critical hits will give a 1% Attack bonus buff in all styles, stacking up to three times. | |
Reflecting blood essence is boosting your combat skills. | Activating a Reflecting blood essence | 20 seconds | The next hit taken within 20 seconds is 50% reflected (by a minimum of 50 and a maximum of 2500) in addition to applying the passive's 6-second buff | |
Scrimshaw Active | Activate a scrimshaw | 3–4 hours | Whatever effect the scrimshaw is supposed to have | |
Super Anti-Fire Active | Drink a Super antifire or Super antifire flask | 6 minutes | Grants immunity to Dragonfire | |
Super Prayer Renewal Potion Active | Drink a Super prayer renewal potion | 6 minutes | Instantly restores prayer points in addition to regaining more points based on your prayer level. | |
Tireless blood essence is boosting your combat skills. | Activating a Tireless blood essence | 20 seconds | Instantly restores 15% adrenaline. Two-minute cooldown, shared with adrenaline potion/replenishment potions. | |
Vampyric blood essence will activate on your next attack. | Activating a Vampyric blood essence | 20 seconds | The next melee hit dealt within 20 seconds heals 25% of damage dealt, up to 2500. | |
Wyrmfire Potion Active | Drink a Wyrmfire potion | 6 minutes | Grants immunity to both Dragonfire and wyvern breath | |
Your Book of Char is active, burning any logs you walk over. | Activate The Book of Char | 2 minutes | Gives double the firemaking experience when walking over a log. | |
Zamorak's Favour Potion Active | Drink a Zamorak's favour potion or flask | 6 minutes | A 10% XP boost is applied to catching Jadinkos | |
You currently feel energised and hastened. | Take a dip in the Oo'glog Salt-water spring | Approximately 10 to 25 minutes, dependent on agility level | Run energy replenishes to 100% every second | |
Your have X cannonballs remaining in your Cannon. | Using any version of the dwarf multicannon, oldak coil, or kinetic cyclone, and the restock perk from Artisans Workshop is inactive | Until out of ammo | Uses one cannonball for each attack | |
Blackhole - Summon a blackhole to shine over your location, lasting 30 seconds. During this time, provided you remain within the blackhole, your melee damage will be increased by 25%. If your target enters the beam, they will be hit for 33%-66% of weapon damage every 1.8 seconds. | Activate the Zaros godsword's Weapon Special attack | 20 seconds | Increases the player's melee damage in a 7x7 area by 25% and bleeds their target if they enter the blackhole | |
Debuff | ||||
Your Zaros Godsword special attack 'Blackhole' is on cooldown. | Activate the Zaros godsword's special attack | 60 seconds | Prevents activation of the Zaros godsword's special attack | |
Your Seren Godbow special attack 'Crystal Rain' is on cooldown. | Activate the Seren godbow's special attack | 30 seconds | Prevents activation of the Seren godbow's special attack | |
Adrenaline potion prevention | Drinking an Adrenaline potion or Super guthix rest | 1 minute | Prevents usage of any Adrenaline gaining potions | |
Bloodthirsty - Your body requires at least 60 seconds recovery time between Blood Essence activations. | 60 seconds | Activating any one of the blood essence | Disables the activation of any one of the blood essence. | |
Enhanced Excalibur - Currently on cooldown. | Activating any variant of Excalibur, or the Guthix's Blessing/Ice Asylum/Rejuvenate abilities | 5 minutes | Disables the activation of the enhanced excalibur (and variants) special. | |
Sweet tooth. You have recently eaten a chocolate and can't have another one. | Eat any chocolate from tricking and treating from a ghostly outfit | 2 minutes | Prevents consuming additional chocolate | |
Your cannon is active. Once the timer runs out, it will jam! | Using any version of the dwarf multicannon, oldak coil, or kinetic cyclone | 25 minutes | Jams the dwarf cannon or any of its variants and it needs to get replaced. | |
Your Hexhunter bow will increase your damage against this monster by 12.5%. | Attack a monster affected by a Hexhunter bow while having one equipped - this debuff is shown on the monster, not the player | Until the monster is dead or combat ends | Increases the player's ranged damage against the monster by 12.5% and hit chance by 10% |
Potions
Icon | Name | Trigger | Duration | Effect |
---|---|---|---|---|
Poisonous | Drink a Weapon Poison or one of its variants | Varies | Can occasionally inflict the poison status to foes | |
Scentless Potion Active | Drink a Scentless potion or flask | 6 minutes | Every trap set is rendered as if it had been smoked with a torch | |
Juju Fishing Potion Active | Drink a Juju fishing potion or flask | 6 minutes | Fishing sharks give a 1/3 chance of receiving a Raw baron shark instead. | |
Juju Woodcutting Potion Active | Drink a Juju woodcutting potion or flask | 6 minutes | Ever log cut gives a 10% chance of triggering the wood spirit. | |
Saradomin's Blessing Potion Active | Drink a Saradomin's blessing potion or flask | 6 minutes | A 10% XP boost is applied to every farming action in Herblore Habitat | |
Guthix's Gift Potion Active | Drink a Guthix's gift potion or flask | 6 minutes | A 10% XP boost is applied to making JuJu potions | |
Perfect Juju Fishing Potion Active | Drink a Perfect juju fishing potion or flask | 60 minutes | Increases the success rate of fishing by 5%, along with a 33% of obtaining a raw baron shark when fishing for sharks. | |
Perfect Juju Herblore Potion Active | Drink a Perfect juju herblore potion or flask | 60 minutes | Gives 5% more experience on making combination potions along with a 10% higher chance of finding recipes while Dungeoneering. | |
Perfect Juju Smithing Potion Active | Drink a Perfect juju smithing potion or flask | 60 minutes | Every item smithed gives a 10% chance of placing Corrupted ore in the inventory. | |
Perfect Juju Woodcutting Potion Active | Drink a Perfect juju woodcutting potion or flask | 60 minutes | Gives a 5% chance of obtaining double the logs, including experience gained. | |
Camouflage potion active | Drink a Camouflage potion or flask | 1 minute | Removes the player's dot from the minimap. |
Miscellaneous
Icon | Name | Trigger | Duration | Effect |
---|---|---|---|---|
Reanimating disease | Being bitten by a player wearing the Infected zombie outfit during the Fleshy parchment promotion | 60 minutes | Gives the player an unique walk animation, along with the ability to infect others | |
Stun Immune | Certain NPCs only | Indefinite | Grants immunity to stun | |
Adrenaline Gain Reduced | Using certain special attacks during the Open Beta; Dominion Tower; Demon bosses; Hydrix dragon | 1 minute/entire round | Reduces Adrenaline gained per attack by 3 | |
Stunned | Varies | Varies based on method | Prevents movement, usage of any ability except Freedom, and prevents eating food |
Item related
Icon | Name | Trigger | Duration | Effect |
---|---|---|---|---|
Ancient Book Active | Charge an Ancient Book or Illuminated Ancient Book with any Ancient page and wear it | 45 minutes | Every hit, there's a 5% chance that icicles hit and surround the target, dealing 120-200% damage (PvP: 40-120%) and binding the target for 4 seconds. | |
Armadyl's Book of Law Active | Charge Armadyl's Book of Law or Illuminated Book of Law with any Armadyl page and wear it | 45 minutes | Every hit, there's a 5% chance that a tornado spins at the target's location dealing 4 hits of damage in 4 ticks, dealing 30-50%, 30-50%, 60-100%, and 60-100% damage for a total of 180-300% damage (PvP: 10-30%, 10-30%, 20-60%, 20-60%; total 60-180%). | |
Bandos's Book of War Active | Charge Bandos's Book of War or Illuminated Book of War with any Bandos page and wear it | 45 minutes | Every hit, there's a 5% chance that a shockwave hits the target, dealing 90-150% damage (PvP: 30-90%), and reduces the target's defence by 5% for 10 seconds and defence level by 5. | |
Guthix's Book of Balance Active | Charge Guthix's Book of Balance or Illuminated Book of Balance with any Guthix page and wear it | 45 minutes | Every hit, there's a 5% chance that a sword of edicts falls on the target, then burns and explodes. This deals an initial hit of 90-150%, 3 hits of 7.5-12.5%, and finally a hit of 37.5-62.5% (with the final hit being split in a 3x3 area, if there are multiple targets nearby), for a total of 150-250%. (PvP: initially 30-90%, 3 hits of 2.5-7.5%, and 12.5-37.5 AoE; total 50-150%). | |
Harmonious Resonance - Seren prayers don't drain. Doubles effectiveness of aurora spells. | Activated when taking damage, when casting Crystal Mask or Crystallise with a full set of attuned crystal armour. | 10 seconds | Seren prayers will not drain prayer points, Aurora spells (excluding Sapphire) are twice as effective, Crystallise will last 15 seconds longer and Crystal Mask will last 1 minute longer. | |
Healer's chocolate | Eat a Healer's chocolate. | 2 minutes | Regenerates 1% of life points every five seconds | |
Knight's chocolate | Eat a Knight's chocolate | 1 minute | Shielded from some damage | |
Porter's chocolate | Eat a Porter's chocolate | 2 minutes | Sends up to 3 gathered items to the bank | |
Saradomin's Book of Wisdom Active | Charge Saradomin's Book of Wisdom or Illuminated Book of Wisdom with any Saradomin page and wear it | 45 minutes | Every hit, there's a 5% chance that a lightning strike hits the target for 165-275% damage (55-165% in PvP). | |
Skilling Backpack XP Boost | Skilling or killing while wearing the Skilling backpack | 10 minutes | Grants a 1%, 3%, or 5% boost (dependent on skilling backpack's tier) to all XP | |
Spirit dragon charm effect | Enter Spirit Realm on Aminishi | 1 minute | Allows you to remain in the Spirit Realm. | |
Zamorak's Book of Chaos Active | Charge Zamorak's Book of Chaos or Illuminated Book of Chaos with any Zamorak page and wear it | 45 minutes | Every hit, there's a 5% chance that a dark explosion hits the target and the surrounding targets in a 3x3 area for 150-250% damage (split over all targets) (PvP: 50-150%). | |
Defence decreased - Each stack increases the chance to hit this target. | Getting hit by Quake, Guthix staff special, Statius's warhammer special, etc. | Varies | Changes a target's Affinity, making it easier to hit. | |
Healed by another player's Calorie bomb | Healed by another player's Calorie bomb status icon.png | 1 minute | Prevents being benefited from another player's calorie bomb | |
Deployed a Calorie bomb | Deploying a Calorie bomb | 2 minutes | Prevents deploying another calorie bomb for 2 minutes | |
Penance Attack | Occasionally occurs when attacked by a player wearing the Attacker's insignia | 8 seconds | Inflicts 50 (500 if insignia was charged) four times spread once every 2.4 seconds | |
Your Mazcab defensive reset effect will not activate for at least 60 seconds. | Activating the Achto armour effect | 60 seconds | Disables the defence ability reset ability of Primeval equipment, Tempest equipment, and Teralith equipment. |
Pet effects
Icon | Name | Trigger | Duration | Effect |
---|---|---|---|---|
Enlightment | Use the Light creature (familiar) special | 6 minutes | The light creature instantly absorbs the memory for experience | |
Familiar Summoned | Summon a familiar | Varies | Whatever effect the familiar has. | |
Legendary Pet Ability: Beast of Burden | Use a Beast of Burden pouch on a legendary pet | Varies | Makes the pet act as an invincible beast of burden | |
Debuff | ||||
Legendary Pet Ability: Banking | Use a legendary pet to remotely bank an item | 10 minutes | Prevents remotely banking an item with a pet | |
Legendary Pet Ability: Fertiliser[sic] | Use a legendary pet to produce pet droppings | 1 hour | Prevents more pet droppings from being obtained | |
Legendary Pet Ability: High Level Alchemy | Use an item on a legendary pet to cast High Level Alchemy | 10 minutes | Prevents further free alches | |
Legendary Pet Ability: Item Repair | Use a degradeable item on a Legendary pet. Does not apply to Ports gear. | 1 hour | Prevents further repairs | |
Legendary Pet Ability: Life Saver | Get under 10% health while Life Saver is active on a legendary pet | 2 hours | Prevents a legendary pet from teleporting the player away from danger when under 10% health |
Auras
Eso Buffs And Debuffs
Icon | Name | Trigger | Duration | Effect |
---|---|---|---|---|
Aura Active | Activate an Aura | Varies | Whatever effect the aura is supposed to have | |
Amascut Communion - 10% Reputation Boost within Menaphos | Use the Desert pantheon aura and select the Amascut Communion | 1 hour | Gives a 10% boost in the amount of reputation gained in Menaphos skilling and other activities. | |
Icthlarin Commmunion - # Sign of Life effects | Use the Desert pantheon aura and select the Icthlarin Commmunion | 1 hour | Acts as a free Sign of life, without cooldown, twice. | |
Scabaras Commmunion - 10% XP Boost | Use the Desert pantheon aura and select the Scabaras Commmunion | 1 hour | Boosts 10% of experienced gained. |
Status effects
Icon | Name | Trigger | Duration | Effect |
---|---|---|---|---|
+10% Adrenaline on Crit | Use the ability Incendiary Shot, Meteor Strike or Tsunami | 30 seconds | 10% Adrenaline is gained when a hit is critical | |
Anti-poison Active | Drink an antipoison or one of its variants. | Varies | Grants immunity to poison | |
Damage in PvP is reduced by 15%. | Eating a Gorajian mushroom | 10 seconds | Reduces damage taken in PvP combat for 10 seconds by 15%. | |
You are immune to all stuns for 15 seconds. | Activating Transfigure | 15 seconds | Grants immunity to stun | |
Debuff | ||||
Bound | Varies | Varies based on method | Prevents movement | |
Cavern Chill Warmer: Wyvern poison damage increased. Colder: Wyvern attack damage increased. Too Cold: you[sic] will be repeatedly stunned. | Enter the Wyvern cave | Until out of the Wyvern cave | Increases Wyvern poison damage, normal damage, and chance of stunned based on the temperature | |
Corrupted - Damage dealt and damage taken is increased by 1% per stack. | Kill anything in the Sophanem Slayer Dungeon | Until you leave or cleanse the corruption. | Increases the amount of damage dealt and received as displayed. Caps at 25%. | |
Poisoned | Varies | Varies based on method | Deals a varied amount of damaged over time | |
You will not benefit from another Sign/Portent of Life for one hour; this also applies to the Defence skillcape. | Activating a portent/sign of life, portent/sign of death, or the Defence cape's perk | 1 hour | Disables the activation of a portent of life, sign of life, and the defence cape's perk. | |
You are unable to use overhead protection prayers and deflection curses. | Nex's drag attack, some special attacks, Antitheism perk, Dragon Breath, Snipe, Smash, Havoc, Telos's jump-smash, Memory of Nomad phase 4 | Varies | Disables protection prayers and deflection curses from being used. | |
Your Gorajian mushroom effect is on cooldown. | Eating a Gorajian mushroom | 1 minute | Disables the ability to eat another gorajian mushroom for 1 minute. | |
Your Portent of Restoration has recently activated, it'll activate again when off cooldown. | Activating any tier of Portent of restoration or Portent of degradation | 10 seconds | Disables the activation of a Portent of restoration/degradation. | |
Deep Sea Fishing - Electrified stacks can removed by catching regular jellyfish. If you continue to fish from electrifying jellyfish with 10 stacks, the jellyfish will stun you and you will not be able to remove this debuff for a period of time. | Fish an electrified jellyfish | Until the player stops fishing the electrified jellyfish | Stuns the player at 10 stacks | |
You are starting to lose your mind. The higher your insanity the more dangerous the fight. | Inflicted by Captain Rabid Jack during Pieces of Hate | Reduced by drinking from barrels of 'rum' | Causes the camera to rotate wildly and create hallucinations of Rabid Jack |
Skilling
Icon | Name | Trigger | Duration | Effect |
---|---|---|---|---|
A stone spirit has appeared offering to help you out! | 10% chance of appearing when mining under the effects of the (Perfect) Juju mining potion or flask. | 30 seconds | Automatically banks the ore (and smelts it if applicable) along with giving extra ores. | |
Clan Avatar player XP boost | Having a Clan avatar that belongs to your clan nearby while on the same world as you | Until out of range of the avatar | All conventional experience gained is increased by 3%. Stacks with the parallel clan avatar boost. | |
Clan Avatar world XP boost | Having a Clan avatar that belongs to your clan on the same world as you | Until the avatar is on a different world | All conventional experience gained is increased by 3%. Stacks with the parallel clan avatar boost. | |
The Shooting Star buff is active allowing you to mine Double Ore for the duration. | Handing in Stardust to the Star sprite | 15 minutes | 25% chance of an additional ore when mining. Works with red/crystal sandstone. | |
Your sign of the porter is active, banking specific items, using a charge each time. | Equip any Sign of the porter | Until out of charges | Banks specific items as they are gathered. | |
Wilder pie effect - Slayer levels will not drain while this is active | Eating a Wilder pie | 6 minutes or if you logout | Boosts slayer levels by 6 for the entire duration of the buff. | |
You are granted a magical log-banking ability, banking any logs you chop. | Talking to a Leprechaun near an Evil Tree after killing one | Varies (2 - 30 minutes) | Logs are automatically banked while chopping | |
Cloud of destiny - complete your fortune to get a reward from fate. <fortune> | Participate in the Cloud of destiny activity during Spring Fayre | Until completion of the fortune | Provides the fortune in the form of a buff icon for you to figure out what to do with it. | |
Guthix cache boosts[sic] | A reward for playing Guthixian Cache | Varies |
| |
Deep Sea Fishing - A 10% chance to gain an additional catch | Complete the sea monster random event from Deep Sea Fishing | 10 or 30 minutes | Grants the player a 10% chance for an extra catch | |
Deep Sea Fishing - An additional 5% Fishing XP | Complete the jellyfish invasion random event from Deep Sea Fishing | 10 or 30 minutes | Gives the player a 5% fishing experience boost | |
Deep Sea Fishing - A 10% increase to your fishing catch rate | Complete the whale random event from Deep Sea Fishing | 10 or 30 minutes | Increases the player's fishing success rate by 10% | |
Karamjan idol - A 10% chance to gain an additional log or cut an additional time. | Fully chop an overgrown idol | 15 minutes | Provides a 10% chance to gain an additional log or cut an additional time. One of 5 possible buffs. | |
Karamjan idol - A 10% increase to your Woodcutting success rate. | Fully chop an overgrown idol | 15 minutes | Provides a 10% increase to the Woodcutting success rate. One of 5 possible buffs. | |
Karamjan idol - | Fully chop an overgrown idol | 15 minutes | Cuts logs in 2 ticks instead of 4. One of 5 possible buffs. | |
Karamjan idol - | Fully chop an overgrown idol | 15 minutes | 5% Woodcutting XP boost. One of 5 possible buffs. | |
Karamjan idol - | Fully chop an overgrown idol | 15 minutes | Automatically banks logs. One of 5 possible buffs. | |
Blessing of recollection - A chance to obtain memory shards when harvesting in the Hall of Memories. | Be in close proximity to a recollection butterfly in the Hall of Memories | 1 minute | Gives a chance to obtain memory shards when harvesting in the Hall of Memories | |
Debuff | ||||
The Amlodd clan has been warned about you, you'll have to wait 20 minutes before you can pickpocket them again. | Getting caught 3 times trying to pickpocket Amlodd workers | 20 minutes | Disallows the ability to pickpocket Amlodd workers | |
The Cadarn clan has been warned about you, you'll have to wait 20 minutes before you can pickpocket them again. | Getting caught 3 times trying to pickpocket Cadarn workers | 20 minutes | Disallows the ability to pickpocket Cadarn workers | |
The Crwys clan has been warned about you, you'll have to wait 20 minutes before you can pickpocket them again. | Getting caught 3 times trying to pickpocket Crwys workers | 20 minutes | Disallows the ability to pickpocket Crwys workers | |
The Cyclosis islanders are alert to your thieving ways, you'll have to wait 5 minutes before you can pickpocket them again. | Getting caught 3 times trying to pickpocket Cyclosis islanders. | 5 minutes | Disallows the ability to pickpocket Cyclosis islanders | |
The Hefin clan has been warned about you, you'll have to wait 20 minutes before you can pickpocket them again. | Getting caught 3 times trying to pickpocket Hefin workers | 20 minutes | Disallows the ability to pickpocket Hefin workers | |
The Iorwerth clan has been warned about you, you'll have to wait 20 minutes before you can pickpocket them again. | Getting caught 3 times trying to pickpocket Iorwerth workers | 20 minutes | Disallows the ability to pickpocket Iorwerth workers | |
The Ithell clan has been warned about you, you'll have to wait 20 minutes before you can pickpocket them again. | Getting caught 3 times trying to pickpocket Ithell workers | 20 minutes | Disallows the ability to pickpocket Ithell workers | |
The Meilyr clan has been warned about you, you'll have to wait 20 minutes before you can pickpocket them again. | Getting caught 3 times trying to pickpocket Meilyr workers | 20 minutes | Disallows the ability to pickpocket Meilyr workers | |
The Trahaearn clan has been warned about you, you'll have to wait 20 minutes before you can pickpocket them again. | Getting caught 3 times trying to pickpocket Trahaearn workers | 20 minutes | Disallows the ability to pickpocket Trahaearn workers | |
The Waiko islanders are alert to your thieving ways, you'll have to wait 5 minutes before you can pickpocket them again. | Getting caught 3 times trying to pickpocket Waiko islanders. | 5 minutes | Disallows the ability to pickpocket Waiko islanders |
Invention perks
Icon | Name | Trigger | Duration | Effect |
---|---|---|---|---|
After reaching 100%, create an explosion centered on your current target, dealing up to 40% per rank weapon damage to nearby enemies. | Wearing an item with the Aftershock perk. | Until you reach 100% | Deal up to 40% damage to nearby enemies. | |
Crystal Shield Absorption Active | 10% chance to activate upon receiving damage with the Crystal Shield perk | 10 seconds | Stores 5% of all damage taken | |
Crystal Shield Defence Active | 10 seconds after Crystal Shield Absorption Active | 30 seconds, or until depletion | Reduces damage taken equal to the amount stored by Crystal Shield Absorption Active | |
Devoted - Protection prayers are 100% effective (75% in PvP) for 3 seconds. | 3 seconds | Randomly, while wearing an item with the Devoted perk. | Prayers become 100% effective in PvM (75% in PvP). | |
Enhanced Devoted - Protection prayers are 100% effective (75% in PvP) for 3 seconds. | 3 seconds | Randomly, while wearing an item with the Enhanced Devoted perk. | Prayers become 100% effective in PvM (75% in PvP). | |
Your Genocidal perk is active in this Slayer Task, allowing you to deal up to 7% extra damage depending on how far you are through your Slayer task. | Equip an item with the Genocidal perk | Whilst fighting slayer monsters related to the task. | Allows the player to deal up to 7% extra damage with their weapon. | |
Wise - Grants you extra experience per rank. When hitting 100% you'll no longer gain additional experience. | Equip an item with the Wise perk | Until the counter reaches 100% after obtaining 50,000 bonus experience | Gives up to 50,000 additional experience when skilling per day. | |
Debuffs | ||||
Your Crackling perk will not activate for at least 60 seconds. | Trigger the Crackling perk | 1 minute | Prevents another crackling proc for 1 minute. | |
Your Crystal Shield effect will not activate for at least 60 seconds. | Trigger the Crystal Shield perk | 60 seconds | Prevents Crystal Shield from storing damage for 60 seconds | |
Your Demon Slayer perk allows you to deal 7% more damage to this monster. | Fight a demon with Demon Slayer perk equipped | Unlimited | The monster with this debuff will take 7% increased damage from you | |
Your Dragon Slayer perk allows you to deal 7% more damage to this monster. | Fight a dragon with Dragon Slayer perk equipped | Unlimited | The monster with this debuff will take 7% increased damage from you | |
Your Undead Slayer perk allows you to deal 7% more damage to this monster. | Fight an undead monster with Undead Slayer perk equipped | Unlimited | The monster with this debuff will take 7% increased damage from you |
Shattered Worlds
All the buffs and debuffs here cannot be hidden by any of the settings.
Icon | Name | Trigger | Duration | Effect |
---|---|---|---|---|
Anima Boost - You are gaining 50% more anima. | Use an ancient relic on the 'Altar of Boosted Anima'. | 30 seconds | Boosts anima gained by 50% | |
Deals damage to surrounding NPCs. Damage is increased with multiple stacks. | Select the Charged mutator, and walk into a charge. | 30 seconds | Damages nearby NPCs. This goes up for 10 stacks. | |
You currently have unlimited adrenaline | Select the Feeling Pumped mutator, and attack an enemy | 10 seconds | Adrenaline stays at 100% | |
Kill as many ghosts as you can before the time expires. | Click on the fountain during the Ghosts sidequest. | 30 seconds[source needed] | A timer for the Ghosts sidequest | |
You are taking 10% increased damage for each stack of static while standing still. You should move! | Select the Static mutator, and stand still. | Until you move. | Increases damage received by 10% per stack, for up to a stack of 20 |
Elvui Buffs And Debuffs Guide Edition
Dimension of the Damned
All the buffs and debuffs here cannot be hidden by any of the settings.
Icon | Name | Trigger | Duration | Effect |
---|---|---|---|---|
Modified shrimp - Increases resistance to the zombie virus. | Eating a modified shrimp | 1 minute | Heals 1250 damage, along with decreasing the amount of damage done by Zombieism. | |
Antidote - The zombie infection is slowly being treated. | Drinking an antidote | 2 minutes | Reduces the bottom corner number in the Zombieism debuff, decreasing the amount of damage taken. | |
Holy guard - Surrounding zombies no longer pay you any attention. | Smashing a holy guard | 1 minute or until logout | Makes zombies tolerant to you. | |
Tracking score | Starting a session | 60 minutes | Killing zombies increases your score. | |
Zombieism - You have become infected. The virus is inflicting periodic damage. | Being hit by a zombie, being near the Unwieldly zombie when it dies | 2 minutes | You become poisoned, and based on the number in the bottom corner, deals that amount x250 damage. |
Discontinued
Icon | Name | Trigger | Duration | Effect |
---|---|---|---|---|
Attuned to a totem of wisdom | Attuning to a Totem of Wisdom | 5 minutes | You are attuned to a totem of wisdom and will gain bonus XP when the owner gains XP. | |
Residual totem atunement | Moving too far away from a totem, or having the totem destroyed | 1 minute | You have residual totem attunment and you cannot attune yourself to a new totem until this fades | |
Totem of Wisdom | Scattering Essence of Wisdom | 30 minutes | You currently own a totem of wisdom and will gain extra XP from it. | |
Momentum | Used to appear when using Momentum | Until deactivated | Increases autoattack damage, causes certain abilities to be activated automatically | |
Revolution | Used to appear when using Revolution | Until deactivated | Abilities on the currently selected action bar are automatically activated | |
Charge! Invasion of Falador bonus | Blow a Battle horn | 3 minutes | Gives 5% bonus for the Invasion of Falador event | |
Supercharge! Invasion of Falador bonus | Complete the Research notes (Invasion of Falador) miniquest | Until event ends | Gives 5% bonus for the Invasion of Falador event | |
Chronicle Card Collection - 5% XP Boost | Using the Play Chronicle option on the Chronicle, Book of legends | 60 minutes | Gives a 5% XP boost | |
Combat Monolith | Go near 7 steps of a Combat Monolith | 30 seconds | Healed up to 200 damage during PvP | |
Conch! Port Sarim Invasion bonus | Blow a Conch shell | 3 minutes | Gives bonus for the Port Sarim Invasion event | |
Pulse Essence - 2-10% XP Boost | Be near someone else when their Pulse core expires. | 10 minutes | Give a 2% boost that stacks up to 10% | |
You are receiving a 5% XP boost for activities in Menaphos and the Sophanem Slayer Dungeon. | Entering Menaphos or the Sophanem Slayer Dungeon | From 5 June to 5 August2017 | Boosts XP gained in Menaphos and the Sophanem Slayer Dungeon by 5% |
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Comments
commented May 6, 2017
Buff Indicator on Unit Frames doesn't work. I have added old rank 12 Power Word: Shield id. Also in filters there were weakened soul debuff by default, it was not showing up, too as buff indicator in the place that is assigned. Nothing is showed up. Also, when I try to check raiddebuffs in raid debuff indicator filter, it was empty.. |
commented May 11, 2017
LIke this? The Weakend Soul is showing as Prayer of Fortitude |
commented May 11, 2017
I'll look into this. I knew I had a few more tweaks to the auras but never got around to it. |
Elvui Turtle Buffs
commented May 13, 2017 • edited
edited
On raid frames and party frames, there are buff indicator options for healers to recognize their spesific buffs. If I check to show buff indicator and raiddebuff indicator on raid/party frames, I should be able to see icons on those frames of my buffs like renew, rejuvenation; like this: ( a wotlk version elvui) There were weakened soul icon in the filters as default but because of the indicators not working, that debuff wasn't there when I cast shield on myself, too. Those indictors would be colored or textured. I use textured version with display text in the screenshot. Also in filters, raiddebuff filter doesn't contain any debuffs from raids or crowdcontrols when I check, that may mean they are not added yet. |