The Fourth Age Total War
The Fourth Age: Total War Development Team are extremely proud to present:Installing Third Age: Total War (3.2) By aidenpons and 2 collaborators Seeing as everybody's so utterly clueless about installing Third Age: Total War, I thought I'd tell you how to at least install it. The Fourth Age: Total War is a full-conversion & fully modfoldered modification for Rome: Total War - Barbarian Invasion 1.6. Inspired solely by the written works of J.R.R. Tolkien, it seeks to reflect both the spirit and lore of Middle-earth as Tolkien saw it.
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a mod for BI 1.6 contained entirely within its own modfolder!
‘Impressive…’ – PCGamer ‘Very Good’ – PC Action
‘The Fourth Age: Total War – Forth Eorlingas’ is a modification for ‘Rome: Total War – Barbarian Invasion’ (v1.6). It is an expansion of the tremendously successful ‘The Fourth Age: Total War – Corsair Invasion’, which was given coverage in the PCGamer & PC Action magazines, and Mod of the Week on www.krawall.de; it was also voted Best Barbarian Invasion/Alexander mod by the users of Total War fansite www.totalwar.org. ‘Corsair Invasion’ has, since its release at the beginning of November ’06, been downloaded by well over 20,000 people.
Our aim with FA:TW is to accurately portray the lands and peoples of Middle-earth as we think they existed approximately two centuries into the Fourth Age. ‘Forth Eorlingas’ is a provincial campaign encompassing a little less than half of the full campaign map, in which players can choose to play the Kingdom of Rohan, the Chiefdom of Dunland, the Reunited Kingdoms of Arnor and Gondor, the Chiefdom of Rhûn, or the Empire of Harad.
The Reunited Kingdom is surrounded by enemies, and even the relationship with their allies, the Rohirrim, is strained – they stand alone against the coming onslaught. In the East the Easterlings have settled the areas around the Sea of Rhûn; but their warriors are restless, desiring the plunder of the fertile lands to the West. The hosts of the Empire of Harad have their sights set on the White City and the southern fiefs of Gondor, and the black-sailed ships of the Corsairs rule the seas. In the northwest the Dunlendings are on the move, finally seeing the day of their revenge approaching, the day when they will take their homeland back from the Rohirrim, the Robbers of the North! And the Men of the Riddermark are mustering their éoreds, and the war-horns of the Mark will once again be sounded in every corner of Middle-earth. Forth Eorlingas!
Forth Eorlingas includes:
- Two new factions playable in the campaign: The Kingdom of Rohan, and The Chiefdom of Dunland, in addition to The Reunited Kingdom, The Empire of Harad, and The Chiefdom of Rhûn.
- An entirely new map incorporating roughly half of western Middle-earth, including Minhiriath, Enedhwaith, Dunland, Drúwaith Iaur (Old Púkel-land), Rohan, the Brown Lands, Emyn Muil, Dagorlad, Gondor, Mordor, Near & Far Harad, Khand, southern Wilderland, and the areas just south of the Sea of Rhûn.
- Over 100 entirely new units spread over the five factions (+ mercenaries). Orcs are recruitable by Dunland, and the Reunited Kingdom starts with one Elven archer unit. This does not include levies and assimilation units.
- Two historical battles: The Battle of the Crossings of Poros, and the Battle of the Cloven Way.
- Around 150 entirely new traits, and 300 new ancillaries (including many new images); plus many tweaks to the triggers and effects of current traits and ancs requested by the community.
- A custom-designed 'area of recruitment' system called MEZoRS, or Middle-earth Zone of Recruitment System. Goes far beyond the standard faction-specific recruitment buildings by creating a system of levies (local troops levied from conquered regions) and three region types: homelands, fiefdoms and outlands which affect such things as public loyalty, happiness and how long it takes to build your tech. trees. Also includes access to 'assimilation units' when you conquer designated 'chief cities' of major subcultural areas.
- Five Wonders: The Stone of Erech, The Ruins of Osgiliath, Edhellond, The Treegarth of Orthanc, and The Argonath; three Unique Cities: Minas Tirith, Helm’s Deep, and Edoras; three Marvels (wonder-like structures): The Sea-ward Tower (Tirith Aear), The White Tree of Gondor, and The Gardens of Ithilien.
- Three Landmarks: The Beacons of Gondor, Barrows, and Fortresses; six new trade resources: gemstones, sheep, fish, ivory, horses, and cattle.
- New Tech Trees: Completely revamped technology trees for all 5 factions including many new building complexes such as Memorials, Wonder Capture buildings, Courts & Gardens, and Places of Mirth as well as faction-specific recruitment complexes.
- City Development: Engage the City development process and gain access to a choice of over 20 Diversification Buildings across the 5 campaign factions. These buildings will powerfully develop your city by way of trade, military strength, naval power, and so forth.
- Regional Buildings: Each subcultural area has its own unique Regional Lore building which gives you access to information about the area, its fertility, the native inhabitants and their stance toward your faction and other useful information to help you know whether to settle, move on or simply dominate the region.
- Many errors corrected including Riddermark Bowmen sword texture, Gondorian roof tiles battlemap texture, error in inability to retain some unit-size-variation units, many missing unit cards now present, many missing building icons now present, large uber AI peasant armies curtailed, 'top 5 factions' CTD eliminated, missing boulder sounds added, and many other minor issues to numerous to list here.
- Many enhancements: sprites added for nearly all units, Menu UI improvement, victory/defeat stills added, event pics now added for all cultures.
- A custom-designed menu interface, featuring original artwork by Anke Eissmann and Peter Xavier Price.
- All new music, featuring artists such as: Justin R. Durban , Jonas Fancony, Simon Daum, Matti Paalanen, Tapani Siirtola, and Matias ‘Amppi’ Puumala.
- New interfaces for all factions.
- 19 loading screens, and 228 loading-screen quotations.
- And much, much more…
'Corsair Invasion is a great mod!!! The best one in my opinion (besides Chiv naturally), at least in comparision what kind of mods i played/tested so far, the FATW-Corsair mod-design is brilliant, i'm a fan-boy now' - DaVinci, head of Chivalry: Total War
Download Links:
Forth Eorlingas v1.5Mirror 2Mirror 3 (172 MB)
The music pack adds all new music to the game, which is vital for the 'feel' of the mod. An essential download!
FE Music PackMirror 2Mirror 3 (162 MB)
Installation Instructions:
(NOTE: If you have CI installed already please skip this section and jump to the patch 1.5 section below)
Forth Eorlingas has been designed to install seamlessly with a minimum of input from those who download it. Indeed, all you will need to do is the following:
1. Make sure you have a clean (unmodded) copy of RTW BI on your PC. Because FE functions entirely from within its own modfolder it will not affect other modfolder mods you may have associated with your RTW/BI. However, mods that are installed directly into RTW or BI will very likely cause FE not to function.
2. Make sure your copy of RTW BI is patched to 1.6. This patch can be downloaded from the SEGA site (http://www.sega.com/support/support..upport_patches). There is no need to install previous patches first.
3. When you have downloaded fatw_fe.exe, click on the file to run it. You will be taken through some simple steps most of which are just for your information - it is important that you make sure the install path is correct as it could result in messing up your files and having to reinstall RTW BI from scratch. You will be given the option to change this during this install process.
4. The extraction of FE to your PC takes about 3 minutes (depending upon your computer speed). After you exit the installer the mod will prepare your files for play. This will take about 12 minutes (again depending upon your PC speed). During this time you may see a system window open up and show files being moved, copied etc. Don't worry about this, just read a chapter of the Hobbit or something while you wait :D
5. When the system window has closed and your PC stops making a noise (!) then you will need to install the very small fix patch (FE Patch 1.6) below.
Patch 1.5 - for those with Corsair Invasion Only
The following patch has been prepared for those with CI 1.0 or later. Simply run the exe after download. You will need to delete 'the_south' folder in your bi/ci/data/world/maps/campaign folder. This can be done before or after installation. You must also install the fix patch (FE patch 1.6) below before playing the game.
Forth Eorlingas v1.5 Patch for CIMirror 2 (65 MB)
IMPORTANT - Critical Fix Patch!!!
Well, you put something together very carefully and for some reason some files just vanish when it comes to the build - so please download and run this small critical fix patch 1.6 for FE before you play..
Forth Eorlingas v1.6 Critical PatchMirror 2Mirror 3 (8 Megs)
If you want to know more about FATW, or if you have any questions or criticism, please visit us at: www.thefourthage.org
Testimonials:
'Coolest game i ever played.' - andepans
'Damn. I have to chose between swimming and FATW. Aye me, life is difficult!' - Sétanta
'Sweet freakin' Jesus H Keerist!! This rules.' - oudysseos
'This is really the most fun ive had ever.' - Count Flip
'FATW is now one of my favourite mods.' - DaVinci, head of Chivalry: Total War
'It's fun, it's beautyfull, it's totally converted and I love it!' - Taneda Santôka
'My praises to this mod!!!! It rocks! .. this mod is definitely middle earth!' - goalieman4720
'This mod is pretty much perfect.' - DavidtheDuke
'The menu interface and the loading screens are the best I ever saw in a TW mod. The overall campaign map look is real great, besides the wonderful landscape I fell in love with the city of Minas Tirith, the ruins of Osgiliath and with the fact that you haven't forgotten the Haudh in Gwanur.' - Grand Master of the Order
'Hello Fourth Age, goodbye A-levels, lol' - Elohim
'What a MOD!! VERY impressed by this one! Surely one of the greatest!' - Demokritus
The FA:TW Team would like to thank:
The Creative Assembly for making quite possibly the best strategy game out there, and for allowing us to mod it.
The entire modding community for making wonderful tools, tutorials, and generally being great chaps.
Vercingetorix for making the xpak, xidx, and cas exporter.
Europa Barbarorum (and Bouchious specifically) for allowing us the use of 50 de-tattooed Barbarian portraits (we are told the barbarian leaders did not complain too much despite this painful process, though one member of EB was rumoured to have received a rather nasty axe wound to his shoulder and was unable to mod for 8 weeks) - (www.europabarbarorum.com)
Middle Earth: Total War (Encaitar & Burns) for lending us their Argonath model, and creating the Edoras model for us both to use. (www.chamber-of-records.com/forum/index.php?f=17)
Teleklos and Shifty (both of Europa Barbarorum) for their work on and permission to use the palm-forest mod.
Burns, of Middle Earth: Total War, for coming in at the last minute and making us a model for Osgiliath, as well as helping out with a number of other matters.
Darth Vader (of DarthMod fame) for making custom formations specially for the mod.
Jonas 'Cronus' Fancony, musical artist, for the use of various shorter musical pieces for the Haradrian and Barbarian cultures. (www.fancony.com)
Professor420, previously FATW Art Director, for making us a model of Helm's Deep. (www.bloodandirongame.com)
wlesmana, of Lord of the Rings: Total War, for helping us with many small but important matters. (www.lotrtw.com)
Myrddraal for creating the model for the gemstone resource.
Justin R. Durban, musical artist, for the use of a large number of his great songs. (www.edgen.com)
Simon Daum, musical artist, for letting us use his song, 'The Return of the King', as the signature music for the mod. (www.simondaum.com)
Matti Paalanen, musical artist, from 'The Celestial Aeon Project' for permission to use some of his songs in the mod. (http://www.mikseri.net/artists/celes..ject.48147.php)
Tapani Siirtola, musical artist, for permission to use some of his wonderful music in the mod. (www.mikseri.net/artists/?id=37335)
Matias 'Amppi' Puumula, musical artist, for permission to use some of his wonderful music in the mod. (www.amppisound.com)
Anke Eissmann, artist, for permission to use some of her artwork in the mod. (http://anke.edoras-art.de)
Peter Xavier Price, artist, for permission to use some of his artwork in the mod. (http://peet.deviantart.com)
All the fans who have helped and supported us over these past two years.
Christopher Tolkien for revealing more of the wonderful world of Middle-earth in his 'History of Middle-earth
The Fourth Age
' books.And last, but certainly not least, our deepest and most heartfelt thanks to John Ronald Reuel Tolkien for creating the greatest fantasy world & epic of all time.
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The Fourth Age: Total War Development Team presents:
1.7 is a fix patch for The Fourth Age: Total War – Forth Eorlingas v1.5/1.6. It includes many improvements and tweaks requested by the community, as well as some additional features such as a unit of Uruks available to Dunland. The FATW Dev. Team would like to thank everyone who has downloaded and played FE; a special thanks must go out to those who have offered us their feedback and criticism, as we could not have made this patch without your input. The patch should be savegame compatible, but this has not been tested extensively.
List of Changes introduced with 1.7:
- Year changed to 2007 in 1.7 menu backdrop.
- Larger Outlaw symbol added to Rohan UI.
- Royal Spears changed to Riddermark Spears in that unit's description.
- Note on clicking on Aglarond banner added to critical information tga.
- Rohan garrisons tweaked (mainly reduction of Rohan Levies esp. in east).
- Starting populations tweaked to make relatively correct.
- Barracks added to HD.
- Dunhere (HD) assigned Helmingas bodyguard.
- Dunland BM captain added.
- Incorrect Dunland settlement besieged event image corrected.
- Pop. growth bonus added to orc bldgs.
- RK settler cards added.
- 3 missing texture lines added.
- Orc lethality and morale increased slightly.
- 'Chainmail' changed to 'mail' in EU.
- Fram now has normal hair colour.
- Northmen wife now has normal hair colour too.
- Northmen city icons now displaying correctly.
- Uruk Spears added (Orc-hold renamed to Uruk-hold).
- Orc officer 'shrunk'.
- Ancs & traits updated/corrected.
Download links:
Forth Eorlingas v1.7 Patch
The Third Age Total War Mod Download
Mirror 1Mirror 2 (11 MB)Installation Instructions:
Double-click on the fe_patch_1_7.exe that you just downloaded, and make sure that you have it pointed to your Rome directory where you installed FE v1.5 (this is normally C:Program FilesActivisionRome - Total War, or - if you have Gold - C:Program FilesThe Creative AssemblyRome - Total War). After the initial extraction is finished a dos window should open briefly to finish the installation. You can now click on the FE shortcut on your desktop, and continue to play!
The Fourth Age: Total War - Corsair Invasion v1.0
| + Download |
‘Corsair Invasion’ includes:
- Three playable factions in the campaign: The Reunited Kingdom, The Chiefdom of Rhûn, and the Empire of Harad; two additional playable factions for custom battles: The Kingdom of Rohan and the Chiefdom of Dunland.
- A new map showing the south-eastern lands of western Middle-earth (Gondor, Mordor, southern Rhûn, Khand, and Near & Far Harad).
- An historical battle, The Battle of the Crossings of Poros, updated from the demo v1.1 (including the ability to play any army!).
- Over 80 entirely new units spread over the five factions (+ mercenaries). This does not include levies and assimilation units.
- A custom-designed 'area of recruitment' system called MEZoRS, or Middle-earth Zone of Recruitment System. Goes far beyond the standard faction-specific recruitment buildings by creating a system of levies (local troops levied from conquered regions) and three region types: homelands, fiefdoms and outlands which affect such things as public loyalty, happiness and how long it takes to build your tech. trees. Also includes access to 'assimilation units' when you conquer designated 'chief cities' of major subcultural areas.
- Three Wonders: The Stone of Erech, The Ruins of Osgiliath, and Edhellond; three Marvels (wonder-like structures): The Sea-ward Tower (Tirith Aear), The White Tree of Gondor, and The Gardens of Ithilien.
- Three Landmarks: The Beacons of Gondor, Barrows, and Fortresses; four new trade resources: fish, ivory, horses, and cattle.
- New Tech Trees: Completely revamped technology trees for all 3 factions including many new building complexes such as Memorials, Wonder Capture buildings, Courts & Gardens, and Places of Mirth as well as faction-specific recruitment complexes.
- City Development: Engage the City development process and gain access to a choice of over a dozen Diversification Buildings across the 3 campaign factions. These buildings which will powerfully develop your city by way of trade, military strength, naval power, and so forth.
- Regional Buildings: Each subcultural area has its own unique Regional Lore building which gives you access to information about the area, its fertility, the native inhabitants and their stance toward your faction and other useful information to help you know whether to settle, move on or simply dominate the region.
- Around 100 entirely new traits, and 220 new ancillaries (including many new images).
- A custom-designed menu interface, featuring original artwork by Anke Eissmann and Peter Xavier Price.
- All new music, featuring artists such as: Justin R. Durban , Jonas Fancony, Simon Daum, Matti Paalanen, and Tapani Siirtola.
- 19 new loading screens, and 228 loading-screen quotations.
- And much, much more…
Installation Instructions:
Important Notes: Read BEFORE Installing
The following files will be overwritten in your vanilla R:TW when you install 'Corsair Invasion' but the files will be backed up into a vanilla folder as a subdirectory so you can access the original at any time:
- dataloading_screen folder: loading_bar.tga
- dataterrainaerial_maptile_textures folder: volcano_dormant.tga.dds
This will not cause any problems for other mods you may have installed (or vanilla), and their only effects are visual in nature.
Please follow these installation instructions *carefully*. If you are having problems, check out Palantir's Guide To Installing (With Screens)
- 1. If you do not already have one, prepare a clean (i.e. unmodded) copy of 'R:TW - Barbarian Invasion' 1.6 on your PC. The 1.6 BI patch can be found at Sega's site (it is good practise to always keep the default installation clean so that you can use it to make clean copies, source vanilla files, and receive new patches/expansions etc.).
2. OPTIONAL: Once patched, we recommend you copy your entire game (i.e. everything in the 'Rome - Total War' folder) to another folder unless you have set up a copy from the default installation already. For example:
Original installation: C:Program FilesActivisionRome - Total War
Example copy location: C:Program FilesActivisionRome - Total War Copy
You do not have to complete this step but it is always wise to keep your original installation clean.
3. Now go into C:Program FilesActivisionRome - Total Warbi and create a folder called ci.
4. Copy (not drag/move/cut!) the *contents* (all sub-folders inside the bi folder; custom, data, preferences, replays, saves) of the bi folder into the new ci folder (not including the ci folder of course).
5. Remove all subfolders in the C:Program FilesActivisionRome - Total Warbicidataworldmapsbattlecustom folder.
6. Delete the 'base' folder and thus its contents (found at C:Program FilesActivisionRome - Total Warbicidataworldmaps).
7. You can now run the installer .exe for the Mod (ensure that you have it pointed to your Rome directory).
8. OPTIONAL: Download and install the Music Pack (HIGHLY RECOMMENDED).
9. Right click on RomeTW-BI.exe, and choose ‘Send to’ and then ‘Desktop’. Right click on the shortcut you just created and choose ‘Properties’.
The target line above it should look something like this:
'C:Program FilesActivisionRome - Total WarRomeTW-BI.exe'
So the whole line should look something like: 'C:Program FilesActivisionRome - Total WarRomeTW-BI.exe' -show_err -nm -mod:bici
An icon is also included should you wish to use it or if it is not already the default.
Should you need any assistance, please contact us on our forum. Also check out our website, http://www.thefourthage.org, for more information on the mod.
Images
Comments
Njal | Hello! I tried to download your mod, but the only thing that happens is that I get the message 'you have chosen to open ci.exe which is a: Application (..) Furthermore the 'Save File' i greyed out. I can only cancel. What to do? |
Njal April 05, 2007 at 09:33 AM | Sorry. The download is working in another site, and since it's FE it's even more interesting. |